
1. "Respect economy"
1.1. Needs & Feeds each other
1.1.1. Respect
1.1.1.1. Etiquette
1.1.1.2. Constancy
1.1.1.3. Online Behavior
1.1.1.3.1. Willingness to teach newbies
1.1.1.4. Coherency
1.1.1.4.1. Clarity
1.1.1.5. valid argument, well supported concepts, and compelling perspective
1.1.2. Trust
1.1.2.1. Reliability
1.1.2.2. Authority
1.1.2.2.1. Expertise
1.1.2.3. Integrity
1.1.2.4. Dependability
1.1.2.5. Confidence
1.1.2.5.1. Cooperation
1.2. Dispositions
1.2.1. Emotional Connexion
1.2.1.1. Like
1.2.1.2. Acceptance
1.2.1.3. Exposure
1.2.1.4. Safety
1.2.1.5. Allowance
1.2.1.6. Dislike
1.3. Values
1.3.1. Priorities
1.3.2. Code of conduct
1.4. "Trust economy"
1.4.1. Degrees of trust
1.4.2. Situation of trust
1.4.3. Stages of trust accumulation
2. "Attention economy"
2.1. Investment
2.1.1. Presence
2.1.1.1. Conversations
2.1.2. Time
2.1.2.1. 'time shifting'
2.1.3. Interactivity
2.1.3.1. Comments
2.1.4. Contributions
2.2. Return
2.2.1. Peer Appreciation
3. Characters
3.1. Accomodators
3.2. Facilitators
3.3. Pacifiers
3.4. Enhancers
3.5. Pathfinders
3.5.1. Stimulators
3.6. Archivers
3.7. Critical connectors
3.8. Spectators, Reflectors,Readers
3.9. Provocateurs
3.10. Advocators
3.11. Propagators
3.12. Appearance experimentalism / adaptability
3.13. Digital Natives
3.14. Digital Immigrants
4. "Reward Economy"
4.1. Modalities of Reward
4.1.1. Pleasures of
4.1.1.1. Awareness expansion
4.1.1.2. Challenging the Known
4.1.1.3. Poly-iteration
4.1.1.4. Interaction & responsiveness
4.2. Reward Events
4.2.1. Boundaries Challenge
4.2.2. Serendipity
4.2.3. Collective path-finding
4.2.4. More of the same
5. Differences & Biases
5.1. Hindrances to F in H(_)
5.1.1. Crucial difference in Language, Jargon,Know How
5.1.2. CAGS(_)- Clarity,Articulation,Grammar,Spelling
5.1.3. FH(_) breakers
5.1.3.1. Unacceptable Behavior/Comments
5.1.3.2. Broken Code of conduct
5.2. Culture
5.2.1. Norms
5.3. CGH(_) Cybergender in Hyperconnectivity
5.3.1. Emergent Scalable Choice
5.4. Certainty bias
5.4.1. Beliefs
6. Implications
6.1. Implies on M(_)
6.1.1. Yes
6.1.1.1. Started in H(_) Develops into M(_)
6.1.2. No
6.1.2.1. Remains as H(_) connexion only
6.2. Implied from M(_)
6.2.1. Yes
6.2.1.1. Friends, Family, Acquaintances
6.2.2. No
6.2.2.1. H(_) connexion only
7. Possible evolution into:
7.1. Cyber synchronicity
7.2. Cyber Intuition
7.3. Cyber Commitment
7.4. Cyber Collaboration
7.4.1. May result
7.4.1.1. Increased (combined)Intelligence
7.4.1.2. Emergent co-interests
8. Seed demand
8.1. Commonality
8.1.1. Mutuality
8.1.1.1. Attraction
8.1.1.1.1. Interest
8.1.2. Knowledge
8.1.2.1. Language
8.1.3. Concurrency
8.2. Context
8.2.1. Work
8.2.2. Social
8.2.2.1. Social Network Rank
8.2.3. Philosophy