THE MOST DANGEROUS GAME

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THE MOST DANGEROUS GAME by Mind Map: THE MOST DANGEROUS GAME

1. PLOT

1.1. Exposition

1.1.1. Rainsford is a big-game hunter who thinks he’s all that. He doesn't care about killing animals. So he may not be the most likable guy—we definitely know what we're getting with our protagonist

1.2. Rising Action

1.2.1. Six Feet Under

1.2.1.1. Once Rainsford falls in the water, he doesn’t have the safety of his whole “I’m a hardcore hunter smoking a pipe on a yacht” attitude any more. Now it’s all he can do to get to the safety of the shore--so why not swim in the direction of those pistol shots?

1.3. Climax

1.3.1. Zaroff may serve foie gras and champagne, but he also wants to hunt down his guest like a beast. So we have a little reversal of fortunes here, as Rainsford now finds himself in the position of the prey.

1.4. Falling Action

1.4.1. Rainsford does his derndest to elude Zaroff. But that Zaroff is good. Rainsford uses all of his old hunter’s tricks and then finally just uses his wits: he jumps into the ocean.

1.5. Resolution

1.5.1. Well, turns out Rainsford survived his leap into the sea—and he’s mad. Real mad. So he does what any good vengeful hunter does—especially one who doesn’t believe in, er, killing people—he kills Zaroff. Wait, wait—but he lets the dogs do the really dirty work.

2. SETTING

2.1. The Caribbean

2.2. a “moonless,” “dank,” “warm” “Caribbean night,” with air like “moist black velvet” (1.6).

3. AUTHOR

3.1. Richard Connell

4. MAIN CHARACTERS

4.1. Sanger Rainsford - A world-renowned big-game hunter and the story’s protagonist. Intelligent, experienced, and level-headed

4.2. General Zaroff - A Russian Cossack and expatriate who lives on Ship-Trap Island and enjoys hunting men.

4.3. Whitney - Rainsford’s friend and traveling companion. On the yacht, Whitney suggests to Rainsford that hunted animals feel fear. Highly suggestible, Whitney feels anxious as they sail near the mysterious Ship-Trap Island.

4.4. Ivan - A Cossack and Zaroff’s mute assistant.

5. FIGURES

5.1. Simile

5.1.1. "The sea was a flat a plateaus window"

5.2. Metaphor

5.2.1. "The cossack was the cat; he was the mouse"

5.3. Personification

5.3.1. "...it was set on a high bluff, and on three sides of it cliffs dived down to where the sea licked greedy lips in the shadows"

5.4. Foreshadowing

5.4.1. The name of the island "ship-Trap Island" This is an example of foreshadowing because Rainsford becomes trapped on the island.

6. WHY DO YOU THINK THE STORY IS CALLED LIKE THAT?

6.1. the most dangerous game and that people themselves are the most dangerous prey (game) to hunt.

7. REFERENCES

7.1. Shmoop Editorial Team. (2008, November 11). The Most Dangerous Game. Retrieved April 11, 2018, from The Most Dangerous Game

8. BY: Gabriela Garcia