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Media ecology by Mind Map: Media ecology

1. Learner engagement

1.1. Learners can create the game

1.2. Learners should take on identity on the game

1.3. Provide real time feedback

2. Play centric

2.1. Define player experience

2.2. Prototype

2.3. Playtest

2.4. Evaluate

2.5. Integrate feedback

3. Medium is the message

3.1. RPG Maker

3.1.1. Enables non-technical people to express themselves through games

3.1.2. Free-accessible

3.1.3. Simple - Easy to use

3.2. Games

3.3. TWINE

3.3.1. Simple -Easy to use

3.3.2. Decision trees

3.3.3. Storytelling

3.3.4. Free-accessible

3.3.5. Enables non-technical people to tell their stories that branch online

4. Feminism

4.1. Online gaming

4.1.1. Chat

4.1.1.1. Virtual feminist community

4.1.1.2. Safe spaces where people can be themselves

4.1.2. Anonymity

4.1.3. Explore identities

4.1.4. Be who you are without shame

4.2. Level up

4.2.1. Empower women to become digitally literate

4.2.2. Create a space for women to learn

4.2.3. Create a space for women to work as designers and programmers

5. Digital Literacy

5.1. Evaluate, create, and communicate information

5.2. Critical thinking

5.2.1. Social Justice

5.2.1.1. Gamer Hate

5.2.2. Inclusion

5.2.2.1. Close the gender gap

5.2.3. Empathy

5.2.3.1. Paul Darvasi - Grand Theft auto

6. Microecologies

6.1. Players

6.2. Objectives, rules and resources

6.3. Conflicts, boundaries and outcomes

7. Values

7.1. Games have values in their narrative and mechanics

7.2. Increases clarity for player