Innovative educational technologies

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Innovative educational technologies by Mind Map: Innovative educational technologies

1. Cycle of Inquiry

1.1. Inquiry-based learing

1.1.1. students are encouraged to explore the material, ask questions, and share ideas.

1.1.2. it encourages children’s natural curiosity and sense of wonder about the world around them.

1.2. Inquiry-based teaching strategy

1.2.1. problem statement

1.2.2. data collection

1.2.3. analysis

1.2.4. conclusions

2. 4 C's

3. Difference between education models in 20th and 21th centuries

3.1. Due to Learning evolution

3.2. 20th vs 21th

3.2.1. .

3.3. There are comparison in: - assessment - centricity - technology use - teaching methodologies - learning styles

4. communication -> consumption -> social learning -> creation, collaboration and sharing

5. Application of EdTech should facilitate learning

5.1. Learning theories:

5.1.1. Behaviorism

5.1.2. Constructivism

5.1.3. Cognitivism

5.1.4. Connevtivism

6. .

7. Mindset plays a great role

7.1. According to Carol Dweck

7.1.1. There are 2 types:

7.2. Your attitude is more important than your intelligence!

7.3. Components of mindset:

7.3.1. emotions

7.3.2. knowledge

7.3.3. opinions

7.3.4. assumptions

8. Heuristic technique

8.1. A Heuristic is a technique to solve a problem faster than classic methods, or to find an approximate solution when classic methods cannot.

9. Team

9.1. According to Belbin:

9.1.1. thinking-oriented roles

9.1.1.1. plant: innovators&ideas

9.1.1.2. monitor evaluator: separate good ideas from bad

9.1.1.3. specialist: skills in a specialist job

9.1.2. action-oriented roles

9.1.2.1. shaper: challange norms, take lead, push team

9.1.2.2. implementer: executors of plans

9.1.2.3. completer finisher: complete the fine details

9.1.3. people-oriented roles

9.1.3.1. coordinator: natural team leaders

9.1.3.2. team worker: diplomats, keep team cogs turning

9.1.3.3. resource investigator: find external resources

9.2. Collaboration

9.2.1. Google Apps in FLC

9.2.1.1. Google Drive

9.2.1.2. Google Docs

9.2.1.3. Google Translate

9.2.1.4. Google Drawing

9.2.1.5. Google Forms

9.2.1.6. Google Presentations

9.2.1.7. Google Spreadsheets

9.2.1.8. Google Sites

9.2.1.9. Google Calendar

9.2.1.10. Google Groups

9.2.1.11. GMail

9.2.1.12. Blogger

9.3. COIL

9.3.1. sharing intercultural skills

9.3.2. increasing the intercultural communication capacity

9.3.3. experience, interact and gain insight into cultural differences in human relationships, behavior and communication

9.3.4. development digital skills that are key to life in the 21st century

10. MALL can be considered an ideal solution to language learning barriers in terms of time and place.

10.1. Advantages

10.1.1. engagement

10.1.2. improvement of skills

10.1.3. game exercises

10.2. Disadvantages

10.2.1. low efficacy of studies

10.2.2. lack of game-based learning pedagogy

10.2.3. some barriers

11. BYOD

11.1. .

12. Artificial Intelligence

12.1. Narrow. Machine Learning

12.1.1. 1 area and 1 problem

12.2. General. Machine Intellegence

12.2.1. as smart as human

12.3. Super. Machine Consciousness

12.3.1. smarter than best brain

12.3.2. Machine Learning

12.4. Types of AI

12.4.1. Natural language processing

12.4.2. Speech

12.4.3. Expert systems

12.4.4. Planning

12.4.5. Robotics

12.4.6. Vision

13. Artemiuk Anna, PR-62

14. VR

14.1. Theory of VR affordances in learning

14.1.1. Situational Cognition Theory

14.1.1.1. helps to explain the effectiveness of VR learning environments

14.1.2. Situated cognition or situated learning

14.1.2.1. focuses on the whole process of learning, outlines important implications for the design and development of classroom instruction

14.2. Immersive VR may use:

14.2.1. a head-mounted display device

14.2.2. gesture recognition

14.2.3. eye tracking

14.2.4. method of navigation