CViz 3D Training

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CViz 3D Training by Mind Map: CViz 3D Training

1. Software Intro Exercises

1.1. ArcMap

1.2. MultiGen Paradigm SiteBuilder

1.3. MultiGen Paradigm Modelbuilder

1.4. 3D Analyst

1.5. Spatial Analyst

1.6. ArcGIS Explorer

1.7. ArcGIS Server

1.8. Google Earth Pro

1.9. SketchUp

1.9.1. Basics of SketchUp (Pages 3-18, step 30)

1.9.2. Intersect and Follow Me (Read only, Pages 77-79)

1.9.3. Working with Roofs (P117-120, step 5)

1.9.4. Painting and Textures (Basic P175-200)

1.9.5. Wrapping images for scene backdrops (P212-218)

1.9.6. Google Earth and SketchUp (P281-295) - Robin please also compare to similar exercise in CViz tutorial for overlap)

1.9.7. Painting and Textures (Advanced P53-78, step 10 and P84-100)

1.9.8. Sandbox tools (Advanced P175-187)

1.10. Graphics Program (Photoshop or Graphic Workshop Pro)

2. Building linear features

3. Software overview

3.1. Software

3.1.1. ArcMap

3.1.2. MultiGen Paradigm SiteBuilder

3.1.3. MultiGen Paradigm Modelbuilder

3.1.4. 3D Analyst

3.1.5. Spatial Analyst

3.1.6. ArcGIS Explorer

3.1.7. ArcGIS Server

3.1.8. Google Earth Pro

3.1.9. SketchUp

3.1.10. Graphics Program (Photoshop or Graphic Workshop Pro)

3.2. Functions Index

3.2.1. Base map

3.2.1.1. ArcMap

3.2.1.2. Spatial Analyst

3.2.1.3. ArcGIS Server

3.2.2. Model building

3.2.2.1. SketchUp

3.2.2.2. MultiGen Paradigm Modelbuilder

3.2.3. Fly throughs

3.2.3.1. MultiGen Paradigm SiteBuilder

3.2.3.2. 3D Analyst

3.2.3.2.1. ArcScene

3.2.3.2.2. ArcGlobe

3.2.3.3. ArcGIS Explorer

3.2.3.4. Google Earth Pro

3.2.4. Landscape models

3.2.4.1. SketchUp

3.2.4.2. Spatial Analyst

3.2.5. Aerial Imagery

3.2.6. Working with Photos

3.2.6.1. SketchUp

3.2.6.2. Graphics Program (Photoshop or Graphic Workshop Pro)

4. Base map

5. Aerial Imagery

5.1. Sitebuilder

5.1.1. Image vs screen grab

5.2. 3D Analyst

5.2.1. Resolution? one example

5.3. Readable Image types

5.4. Importing images into Google

5.5. Replacing images with polygons

6. Working with Photos

6.1. Photo angles

6.2. pattern replication vs whole

6.3. Alpha channels

6.4. Coarse fine image vs horizon billboard

6.5. Trees _

6.5.1. See through leaves/ branches

6.5.2. photo Vs paintings

6.5.3. life cycle

6.5.4. tree Shadow B&W

6.5.5. Random points-heights/Types

7. Building structures

7.1. Footprints

8. Building structure models

9. Building vegetation

9.1. Preparation

9.1.1. Detailed vegetation digitizing

9.1.2. Points

9.1.2.1. Hawth's tools

9.1.2.2. CViz Build Out

9.1.3. Existing Land Cover eg NLCD

9.1.4. Textured Vegetation

9.1.5. Parking Lot example

10. Building vegetation models

11. 3D Scene editing

12. Creating fly through

13. Appendix

13.1. Landscape models

13.2. TimeScope

13.3. Build Out

14. Building linear feature models

15. New node