CViz 3D Training

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CViz 3D Training by Mind Map: CViz 3D Training

1. Building vegetation

1.1. Preparation

1.1.1. Detailed vegetation digitizing

1.1.2. Points

1.1.2.1. Hawth's tools

1.1.2.2. CViz Build Out

1.1.3. Existing Land Cover eg NLCD

1.1.4. Textured Vegetation

1.1.5. Parking Lot example

2. Building vegetation models

3. 3D Scene editing

4. Creating fly through

5. Appendix

5.1. Landscape models

5.2. TimeScope

5.3. Build Out

6. Software Intro Exercises

6.1. ArcMap

6.2. MultiGen Paradigm SiteBuilder

6.3. MultiGen Paradigm Modelbuilder

6.4. 3D Analyst

6.5. Spatial Analyst

6.6. ArcGIS Explorer

6.7. ArcGIS Server

6.8. Google Earth Pro

6.9. SketchUp

6.9.1. Basics of SketchUp (Pages 3-18, step 30)

6.9.2. Intersect and Follow Me (Read only, Pages 77-79)

6.9.3. Working with Roofs (P117-120, step 5)

6.9.4. Painting and Textures (Basic P175-200)

6.9.5. Wrapping images for scene backdrops (P212-218)

6.9.6. Google Earth and SketchUp (P281-295) - Robin please also compare to similar exercise in CViz tutorial for overlap)

6.9.7. Painting and Textures (Advanced P53-78, step 10 and P84-100)

6.9.8. Sandbox tools (Advanced P175-187)

6.10. Graphics Program (Photoshop or Graphic Workshop Pro)

7. Building linear features

8. Software overview

8.1. Software

8.1.1. ArcMap

8.1.2. MultiGen Paradigm SiteBuilder

8.1.3. MultiGen Paradigm Modelbuilder

8.1.4. 3D Analyst

8.1.5. Spatial Analyst

8.1.6. ArcGIS Explorer

8.1.7. ArcGIS Server

8.1.8. Google Earth Pro

8.1.9. SketchUp

8.1.10. Graphics Program (Photoshop or Graphic Workshop Pro)

8.2. Functions Index

8.2.1. Base map

8.2.1.1. ArcMap

8.2.1.2. Spatial Analyst

8.2.1.3. ArcGIS Server

8.2.2. Model building

8.2.2.1. SketchUp

8.2.2.2. MultiGen Paradigm Modelbuilder

8.2.3. Fly throughs

8.2.3.1. MultiGen Paradigm SiteBuilder

8.2.3.2. 3D Analyst

8.2.3.2.1. ArcScene

8.2.3.2.2. ArcGlobe

8.2.3.3. ArcGIS Explorer

8.2.3.4. Google Earth Pro

8.2.4. Landscape models

8.2.4.1. SketchUp

8.2.4.2. Spatial Analyst

8.2.5. Aerial Imagery

8.2.6. Working with Photos

8.2.6.1. SketchUp

8.2.6.2. Graphics Program (Photoshop or Graphic Workshop Pro)

9. Base map

10. Aerial Imagery

10.1. Sitebuilder

10.1.1. Image vs screen grab

10.2. 3D Analyst

10.2.1. Resolution? one example

10.3. Readable Image types

10.4. Importing images into Google

10.5. Replacing images with polygons

11. Working with Photos

11.1. Photo angles

11.2. pattern replication vs whole

11.3. Alpha channels

11.4. Coarse fine image vs horizon billboard

11.5. Trees _

11.5.1. See through leaves/ branches

11.5.2. photo Vs paintings

11.5.3. life cycle

11.5.4. tree Shadow B&W

11.5.5. Random points-heights/Types

12. Building structures

12.1. Footprints

13. Building structure models

14. Building linear feature models

15. New node