Mobile Offer
by Dane Theisen
1. Stakeholders
1.1. Customers
1.2. Employees
1.3. Managment
2. Notes
3. Limitations
3.1. Customer Incentive
3.1.1. Lack of knowledge
3.2. Delivery Timeline
4. Schedule
4.1. Stage 1
4.1.1. Purchase Wufoo upgrade
4.1.2. Develop offer
4.1.3. Develop artwork
4.1.4. Build prototype
4.2. Stage 2
4.2.1. Test prototype
4.2.2. Determine changes as necessary