Living in the Future

A keynote presentation from Helen Baxter given at the Loop Project Day for the Greater Wellington Principals Schools Association of New Zealand.

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Living in the Future by Mind Map: Living in the Future

1. Published by Helen Baxter, Mohawk Media, NZ under a Creative Commons, Attribution-Noncommercial-Share Alike (BY-NC-SA) License. You can share, remix and republish this work for non commercial use, as long as you give attribution and publish using the same CC license.

2. What's all this 2.0?

2.1. Co-operation v Competition

2.2. Collaboration v Control

2.3. Clicks v Mortar

2.4. Webtop v Desktop

2.5. Copyright v Coplyleft

2.6. Blogs, Pods, Vlogs, Tagging

2.7. Prosumers

2.8. Generation Y

3. Renaissance 2.0

3.1. Helen Baxter

3.2. Challenging and Exciting Time!

3.3. Life-long Learning - Students and Educators

3.4. Two-way exchange across generations

3.5. Need to learn the Joy of Learning

3.6. A Flexible Attitude is key

3.7. Entering Renaissance 2.0

3.7.1. WANTED: Creative Thinkers!

3.7.2. New Leonardos

3.7.2.1. NESTA UK

3.7.3. New Zealand is full of them!

4. Work 2.0

4.1. Knowledge Traders

4.2. Web Top Workers

4.3. International Teams

4.3.1. KnowledgeBoard.com

4.4. Tele-workers

4.4.1. Collaborative Tools

4.4.1.1. Wikis

4.4.1.2. Shared Docs

4.4.1.3. Online Meetings

4.4.1.4. Project Management

4.5. Manage the work - not the workers

4.6. Old v New Career Paths

4.7. Robot Surgeons

4.8. Projects v Jobs

4.9. Skills v Careers

4.10. Media / IT Short-term Contracts Common - even BBC

4.11. Requires new attitudes

4.11.1. Transparent, Open Natives

4.11.2. v Controlling Digital Colonists

4.11.3. Mindmaps v Documentation

4.12. More work/life balance

5. Learning 2.0

5.1. Life-long, flexible, adaptable

5.2. Gap Careers not Years

5.3. More Montessori Styles and Practices

5.4. Core foundations for all

5.5. Develop Individual Skills around Interests

5.6. Schools of Ambition

5.7. Centres for Academic Excellence

5.8. Online Learning Resources

5.9. MIT Online Courses

5.10. New Interfaces - Wii Physics

5.11. Second Life Academies

5.12. Virtual Rome

6. Skills 2.0

6.1. Avoiding Future shock

6.2. Learning over Earning

6.3. Auto-didacts

6.4. Importance of Games

6.5. Need Shared Terms of Reference

6.6. Telescoping nature of evolutionary paradigm

6.7. Powersearching

6.8. Knowledge Trading

6.9. Social networks

6.10. Brand of One

6.11. Self publishing

6.12. Open Source Software

6.13. Mindmaps

7. 5 - 10 years

7.1. Multiple Careers

7.2. Robots

7.3. Fab Labs and Desktop Printers

7.4. Nanotechnology

7.5. The Web is Us/ing Us

8. More Links

8.1. The Web Top

8.2. Teach Media NZ

8.3. Map of Future Forces

8.4. The MsBehaviour Files

8.5. The Future of Media

8.6. Free Thinking Wiki

8.7. This Mindmap