Get Started. It's Free
or sign up with your email address
TDD Intro by Mind Map: TDD Intro

1. Behaviour

1.1. BDD

1.1.1. Outside-in

1.1.2. JBehave example

1.2. Specification by example

1.3. What vs. how

2. Mentality

2.1. Opposing mentalities

2.2. Coding by wishful thinking

2.2.1. IDE

2.2.1.1. Refactoring

2.2.1.1.1. Feedback

3. APN

3.1. Audience

3.1.1. Developers

3.2. Series

3.2.1. Spin-off

3.3. High-level signal

4. Live coding

4.1. Practice

5. Agile

5.1. XP

5.2. Scrum

5.3. Story test

5.3.1. ATDD

6. Continous testing

6.1. NCrunch

6.2. Infinitest

6.3. JUnit Max

7. 5:01 developer

8. Java

9. Isolation of system under test

9.1. Dependency injection

9.2. Test through another class?

9.3. Testing pyramid

9.3.1. ATDD

9.4. Interfaces

9.4.1. Roles

9.4.2. Contracts

9.4.3. Adaptors

9.4.3.1. 3rd Party code

9.4.3.2. Legacy code

9.4.4. Ownership of

9.5. Mock objects

9.5.1. Interaction testing

9.5.2. Over specification

9.6. Style

9.6.1. Boilerplate

9.6.2. More smaller classes

9.6.2.1. SRP

9.6.2.2. Separation of concerns

9.6.3. Polymorphism vs. switch case

9.6.4. Design patterns

9.6.4.1. Template Method vs. Strategy

9.6.4.1.1. Composition vs. inheritance

9.6.4.2. MVC

9.6.4.2.1. MVP

9.6.4.2.2. MVVM

9.6.5. Naming

9.6.6. Maintainability

10. Languages

10.1. Dynamic

10.2. C#

11. School

11.1. London

11.2. Chicago

11.2.1. Inside out

12. Pair programming

12.1. Peer certification

12.2. Ping pong