Online Advertising auction for publisher

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Online Advertising auction for publisher by Mind Map: Online Advertising auction for publisher

1. product value hierarchy

1.1. augmented product

1.2. basic prodcut

1.3. core benefit

2. Understanding of reverse pricing

2.1. E models

2.1.1. E-Business

2.1.1.1. optimization of a firm's business activities through digital technology

2.1.2. E-Commerce

2.1.2.1. subset of e-business

2.1.2.1.1. focus on transactions

2.1.3. E-Marketing

2.1.3.1. result of information technology

2.1.3.1.1. applied to traditional marketing

2.2. E-marketing bigger than technoloy

2.2.1. website

2.2.2. community

2.2.2.1. youtube

2.2.2.2. facebook

2.2.3. societies

2.2.3.1. efficient markets

2.2.3.2. more jobs

2.2.3.3. globalization

2.3. Web

2.3.1. 1.0

2.3.1.1. academic

2.3.1.2. military

2.3.2. 2.0

2.3.2.1. social media

2.3.2.2. power shift from seller to buyer

2.3.2.3. consumers trust each other

2.3.3. 3.0

2.3.3.1. high brandwidth

2.3.3.2. seamless social networking

2.3.3.3. semantic web

2.4. success factors for internet marketing excutives

2.4.1. customer advocacy and insight

2.4.2. intergration

2.4.2.1. holistic view

2.4.3. balanced thinking

2.4.3.1. one-to-one marketing

2.4.3.2. mass marketing

2.4.4. passion and entrepreneurial spirit

2.4.5. willingness to accept risk and ambiguity

2.5. level of commitment to e-business

2.5.1. pure play

2.5.1.1. amazon

2.5.2. enterprise

2.5.2.1. dell

2.5.2.1.1. online and offline

2.5.3. business process

2.5.3.1. CRM

2.5.4. activity

2.5.4.1. email

2.6. segmentation

2.6.1. demographic

2.6.1.1. millennials

2.6.1.2. kids

2.6.2. psychographic

2.6.2.1. personality

2.6.2.2. values

2.6.2.3. lifestyle

2.6.2.4. social media

2.6.2.4.1. creaters

2.6.2.4.2. conversationalists

2.6.2.4.3. critics

2.6.2.4.4. collectors

2.6.2.4.5. joiners

2.6.2.4.6. spectators

2.6.3. Benefit

2.6.3.1. connect

2.6.3.2. create

2.6.3.3. learn

2.6.3.4. enjoy

2.6.3.5. trade

3. Customer interface and relationship

3.1. 7Cs of customer interface

3.1.1. context

3.1.1.1. website layout and design

3.1.2. content

3.1.2.1. multimedia: photo/video/sound

3.1.3. community

3.1.3.1. user-to-user communication

3.1.3.2. 社區

3.1.3.2.1. 吸人內容

3.1.3.3. 討論區

3.1.4. customization

3.1.4.1. self-tailor to different users

3.1.4.2. personalization

3.1.4.2.1. login registration

3.1.4.2.2. personalized email

3.1.5. communication

3.1.5.1. site-to-user/two-way communication

3.1.5.2. broadcast

3.1.5.2.1. mass mailing

3.1.5.2.2. FAQs

3.1.5.3. interactive

3.1.5.3.1. customer service

3.1.6. connection

3.1.6.1. link to other sites

3.1.7. commerce

3.1.7.1. transaction

3.2. relationship type

3.2.1. strong

3.2.1.1. communal 共有的/集體的

3.2.1.1.1. parent-child

3.2.2. weak

3.2.2.1. exchange relationship

3.2.2.1.1. give and take

3.2.3. long

3.2.3.1. enduring involvement

3.2.4. short

3.2.4.1. situational involvement

3.3. interactivity and individualization

3.3.1. H-H

3.3.1.1. e-banking

3.3.2. H-L

3.3.2.1. library

3.3.3. L-H

3.3.3.1. bank statement

3.3.4. L-L

3.3.4.1. news service

3.4. 9 building blocks of CRM

3.4.1. CRM vision

3.4.2. CRM strategy

3.4.2.1. financial

3.4.2.2. social

3.4.2.3. structural

3.4.3. Customer experience management

3.4.3.1. choice reduction

3.4.4. customer collaboration marketing

3.4.4.1. creating and monitoring online content

3.4.5. organizational collaboration

3.4.6. CRM processes

3.4.7. CRM information

3.4.7.1. tracking behavior electronically

3.4.8. CRM technology

3.4.9. CRM metrics

4. Internet user characteristics, CB online and e-marketing research

4.1. 7 key elements of customer experience

4.1.1. objective

4.1.1.1. be functional

4.1.2. perception

4.1.3. encounter

4.1.4. reactions-to-stimuli

4.1.5. sensory

4.1.6. cognitive and emotional

4.1.7. relative

4.2. stages of customer experience

4.2.1. functional

4.2.2. imtimate

4.2.3. evangelist

4.3. online research

4.3.1. methods

4.3.1.1. primary

4.3.1.1.1. questionnaires

4.3.1.1.2. discussion group

4.3.1.1.3. click data

4.3.1.2. secondary

4.3.1.2.1. search engine

4.3.1.2.2. newsgroup

4.3.1.2.3. directors

4.3.2. technology

4.3.2.1. cookies

4.3.2.2. PC meter

4.3.2.2.1. clickstream

4.3.2.3. site log

4.3.2.4. real-time profiling

4.3.2.4.1. track movement

5. Reverse pricing

5.1. internet product types

5.1.1. digitized good

5.1.1.1. downloadable music

5.1.2. online core service

5.1.2.1. the new york times

5.1.2.2. intangibility

5.1.2.3. inseprarability

5.1.2.4. heterogeneity

5.1.2.5. perishability

5.1.3. retail or distribution service

5.1.3.1. offline core+online distribution

5.1.3.2. amazon.com

5.1.4. product augmentation

5.1.4.1. add extra services or benefits

5.1.4.2. offline core+online service

5.1.4.3. FedEx

5.1.4.3.1. online tracking system

5.2. beta testing

5.2.1. new product

5.2.2. rough product

5.3. product benefits

5.3.1. branding

5.3.1.1. internet domain names

5.3.1.1.1. directing people correctly to a site

5.3.1.2. promise or value proposition

5.3.1.2.1. Enhanced services

5.3.2. attributes

5.3.2.1. quality

5.3.2.2. specific features

5.3.2.3. mass customization

5.3.3. support services

5.3.3.1. help customer

5.3.3.1.1. installation

5.3.3.1.2. maintenance

5.3.3.1.3. product guarantees

5.3.3.2. Providing right solution to customers

5.3.4. labeling

5.3.4.1. product usage and features

6. Distribution

6.1. channel power

6.1.1. reward

6.1.1.1. benefit for complying with a request

6.1.1.1.1. 俾多D commission

6.1.2. expert

6.1.2.1. special expertise or skills

6.1.3. coercive

6.1.3.1. withhold resources

6.1.3.1.1. 可樂759

6.1.4. legitimate

6.1.4.1. contractual agreements

6.1.5. referent

6.1.5.1. reputation

6.2. E-business models

6.2.1. content sponsorship

6.2.1.1. firm create websites/sell advertising

6.2.1.2. google

6.2.1.3. yahoo

6.2.2. infomediary

6.2.2.1. aggregates and distribute information

6.2.2.2. market research firm

6.2.2.3. mobile app

6.2.2.3.1. provide free-of-charge service

6.2.2.3.2. receive data from users

6.2.3. intermediaries

6.2.3.1. broker

6.2.3.1.1. online exchange

6.2.3.1.2. online auction

6.2.3.2. agent

6.2.3.2.1. represent sellers

6.2.3.2.2. represent buyers

6.2.3.3. online retailer

6.2.3.3.1. increase revenue by selling small quantities

6.2.3.3.2. digital goods

6.2.3.4. add customer value

6.2.3.4.1. market information

6.2.3.4.2. promotional effort

6.2.3.4.3. transactional activities

6.2.3.4.4. storage and transpotation

6.2.3.4.5. facilitation activities

6.2.3.4.6. installation and service

6.2.3.5. increase channel efficiency

7. Interactive communcation

7.1. advertising

7.1.1. owned media

7.1.2. paid media

7.1.2.1. contextual

7.1.2.1.1. 根據web pages 入面既內容,賣相關既廣告

7.1.2.2. behavioral

7.1.2.2.1. follow email

7.1.2.2.2. 輸入過既資料

7.1.2.2.3. 睇過既網

7.1.2.2.4. GOOGLE

7.1.2.3. remarketing

7.1.2.3.1. 你睇過既ITEMS,推薦關相ITEMS

7.1.2.4. sponsorships

7.1.2.4.1. 鱔犒

7.1.2.5. facebook

7.1.2.5.1. narrow targeting

7.1.2.6. mobile advertising

7.1.2.6.1. location-based ads

7.1.3. earned media

7.1.3.1. PR

7.1.3.2. Word-of-mouth

8. 4B. Pricing strategy

8.1. payment options

8.1.1. offline payment

8.1.1.1. payment by smartphone

8.1.1.1.1. NFC+online system

8.1.1.2. smart chips

8.1.1.2.1. 八達通

8.1.2. one-time payments

8.1.2.1. PayPal

8.2. The internet charging pricing strategies

8.2.1. dynamic pricing

8.2.1.1. vary price for individual customers

8.2.1.2. effects

8.2.1.2.1. decrease menu cost

8.2.1.2.2. interactivitiy

8.2.2. price transparency

8.3. Key pricing strategies

8.3.1. retail price decision

8.3.1.1. cyclical promotional pricing (Hi-Lo)

8.3.1.1.1. 酒店

8.3.1.1.2. 機票

8.3.1.2. Everyday low pricing

8.3.1.2.1. 100 yen店

8.3.1.3. retail/outlet pricing

8.3.1.3.1. 免運費

8.3.1.3.2. discount

8.3.1.3.3. coupon

8.3.1.3.4. refund

8.3.2. basic pricing strategies

8.3.2.1. cost plus

8.3.2.2. brand pricing

8.3.2.2.1. brand power high-> charge at any level

8.3.2.3. promotions

8.3.3. dynamic pricing strategies

8.3.3.1. negotiated pricing

8.3.3.2. English auctions

8.3.3.2.1. 有產品,價高者得

8.3.3.3. Reverse-Price English auctions

8.3.3.3.1. Buyer 問人,價低者得

8.3.3.4. Dutch auctions

8.3.3.4.1. 出個高價賣

8.3.3.5. Exchange

8.3.3.5.1. earn commission

8.3.4. advanced pricing strategies

8.3.4.1. volume discount pricing

8.3.4.2. two-part pricing

8.3.4.3. bundling

8.3.4.3.1. 捆綁

8.3.4.4. price discrimination

8.4. segmented pricing

8.4.1. the market is segmentable

8.4.2. pricing reflects value perceptionss

8.5. Geographic segment pricing

8.5.1. pricing differs by geographic area

8.5.2. vary by country

8.6. buyer view

8.6.1. cost saving

8.6.1.1. the internet is convenient and fast

8.6.1.2. self-service saves time

8.6.1.3. One-stop shopping and integration save time

8.6.1.4. automation saves energy

8.6.2. power shift

8.6.2.1. from seller

8.7. seller view

8.7.1. internal factors

8.7.1.1. pricing objectives

8.7.1.1.1. profit oriented

8.7.1.1.2. market oriented

8.7.1.1.3. competition oriented

8.7.1.2. marketing mix strategies

8.7.2. external factors

8.7.2.1. market structure

8.8. pressure on price

8.8.1. upward

8.8.1.1. expensive customer service

8.8.1.2. high shipping costs

8.8.1.3. cost of site maintenance

8.8.2. downward

8.8.2.1. self-service

8.8.2.2. JIT inventory

8.8.2.3. printing and mailing

8.8.2.4. digital product distribution

8.9. inefficient market

8.9.1. use shopping agents

8.9.2. brand strength

8.9.3. differentiation

8.9.4. switching costs

9. community marketing

9.1. communities function

9.1.1. real-time

9.1.1.1. immediate communication

9.1.1.1.1. web-based chat

9.1.2. asynchronous systems

9.1.2.1. delayed communication

9.1.2.1.1. mailing

9.1.2.1.2. forum

9.2. types of community

9.2.1. open

9.2.1.1. no specific requirements to be a member

9.2.1.2. openrice

9.2.1.3. taobao

9.2.2. close

9.2.2.1. special qualifications

9.2.2.1.1. expert

9.2.2.1.2. doctor

9.3. social

9.3.1. tagging

9.3.2. wikis

9.3.3. social bookmarking

9.3.3.1. share web resources

9.3.4. social news

10. Branding and public policy

10.1. conceptual model

10.1.1. brand awareness

10.1.1.1. depth

10.1.1.2. breadth

10.1.2. customer benefits

10.1.2.1. confidence

10.1.2.2. loyalty

10.1.2.3. satisfaction

10.1.3. firm benefits

10.1.3.1. reduce marketing cost

10.1.3.2. increase profit margins

10.1.3.3. chance for brand extensions

10.2. 5 levels of brand relationship intensity強度

10.2.1. 1. advaocay

10.2.1.1. tell other about the brand

10.2.2. 2. community

10.2.2.1. communicate with each other

10.2.3. 3. connection

10.2.3.1. communicate to company

10.2.4. 4. indentity

10.2.4.1. display the brand proundly

10.2.5. 5. awareness

10.2.5.1. on the list of possibilities

10.3. e-marketing metrics

10.3.1. web analysis

10.3.1.1. study of users behaviors on web pages

10.3.1.2. where they come from

10.4. search engines marketing

10.4.1. natural search

10.4.1.1. non-paid

10.4.1.2. search engine optimization (SEO)

10.4.1.2.1. content

10.4.1.2.2. meta tags

10.4.2. paid search

10.4.2.1. paid incusion

10.4.2.1.1. buy top position on the top

10.4.2.2. keyword advertising

10.4.2.3. directory listings

10.4.2.3.1. openrice

10.4.3. pay per click advertising

10.4.3.1. on the right hand side

10.4.4. vertical search

10.4.4.1. site-specific search

10.4.4.1.1. youtube

10.5. Balanced scorecard

10.5.1. customer perspective

10.5.1.1. loyalty and satisfaction

10.5.1.1.1. % return site

10.5.1.1.2. time between visits

10.5.1.2. customer engagement

10.5.1.2.1. number of comments

10.5.2. internal perspective

10.5.2.1. quality of online services

10.5.2.1.1. number of customers who use service

10.5.2.1.2. number of compliants

10.5.2.1.3. amount of time to answer customer e-mail

10.5.2.1.4. number of updates

10.5.3. learning and growth perspective

10.5.3.1. HR

10.5.3.1.1. e-marketers

10.5.3.2. new p&s

10.5.3.3. number of customer complaints and fixes

10.5.4. financial perspective

10.5.4.1. return on investment (ROI)

10.5.4.1.1. market share

10.5.4.1.2. individual customer profit

10.6. privacy

10.6.1. e-commerce and trust issues

10.6.1.1. people do not trust credit card and online purchase

10.6.2. the role of privacy in a virtual world

10.6.3. use of data and its collection

10.6.3.1. cookies

10.6.3.1.1. shopping chart

10.6.3.1.2. recall stored sale information

10.6.3.1.3. user data

10.6.4. ownership of intellectual property

10.6.4.1. 6X The Personal Data (Privacy) Ordinance (H.K)

10.6.5. freedom of expression

10.6.6. Permission marketing

10.6.6.1. simple premise

10.6.6.1.1. not make a sale

10.6.6.1.2. teach/educate customers

10.6.6.1.3. frequency

10.7. Digital property

10.7.1. Patent

10.7.1.1. prevent competitors from doing the same thing in a different way

10.7.2. copyright

10.7.2.1. fair use

10.7.2.1.1. for education and news reporting

10.7.2.2. first sale

10.7.2.2.1. to obtain profit after initial time

10.7.3. trademark

10.7.3.1. source identifiers

10.7.3.1.1. internet naming system of domain names

11. extensive legal information