
1. Common Legal Problems in Training
2. Instructional Problem
2.1. Needs Assessment
2.1.1. NormativeNeeds
2.1.2. Comparative Needs
2.1.3. Felt Needs
2.1.4. Expressed Needs
2.1.5. Anticipated Needs
2.1.6. Critical Incident Needs
2.2. Goal Analysis
2.2.1. Performance Assessment
3. Instructional Designer
3.1. SME
3.2. Evaluator
3.3. Learner Analysis
3.3.1. General Characteristics
3.3.2. Specific Entry Characteristics
3.3.3. Learning Styles
3.3.4. Academic Information
3.3.5. Personal and Social Characteristics
3.3.6. Culturally Diverse Learners
3.3.7. Learners with Disabilities
3.3.8. Adult Learners
3.4. Contextual Analysis
3.4.1. Orienting Context
3.4.1.1. Learner Factors
3.4.1.2. Immediate Environment Factors
3.4.1.3. Organization Factors
3.4.2. Instructional Context
3.4.2.1. Learner Factors
3.4.2.2. Immediate Environment Factors
3.4.2.3. Organization Factors
3.4.3. Transfer Context
3.4.3.1. Learner Factors
3.4.3.2. Immediate Environment Factors
3.4.3.3. Organizational Factors
4. Preinstructional Strategies
4.1. 1. Pretests
4.2. 2. Behavioral Objectives
4.3. 3. Overviews
4.4. 4. Advance Organizer
5. Learning Theory
5.1. 1. Behavioral Learning Theory
5.2. 2. Social Learning Theory
5.3. 3. Cognitive Theory
6. Instructional Theory
7. Instructional Design Model
8. Project Management
8.1. Scope
9. Project Agreement
9.1. 1. Statement of Purpose
9.2. 2. Plan of Work
9.3. 3. Milestones and Deliverables
9.4. 4. Budget
9.5. 5. Schedule
9.6. 6. Staffing
10. Legal Considerations
10.1. Contracts
10.2. State and Federal Mandates
11. ADDIE
11.1. Methods
11.2. Learners
11.3. Objectives
11.4. Evaluation
12. Task Analysis
12.1. Topic Analysis
12.2. Content Structures
12.2.1. Facts
12.2.2. Concepts
12.2.3. Principles and Rules
12.2.4. Procedures
12.2.5. Interpersonal Skills
12.2.6. Attitudes
12.3. Procedural Analysis
13. Instructional Objectives
13.1. Three Objective Domains
13.1.1. Cognitive Domain
13.1.1.1. Bloom's Taxonomy
13.1.1.1.1. Knowledge
13.1.1.1.2. Comprehension
13.1.1.1.3. Application
13.1.1.1.4. Analysis
13.1.1.1.5. Synthesis
13.1.1.1.6. Evaluation
13.1.1.2. New Revised Bloom's Taxonomy
13.1.1.2.1. Remembering
13.1.1.2.2. Understanding
13.1.1.2.3. Applying
13.1.1.2.4. Analyzing
13.1.1.2.5. Evaluating
13.1.1.2.6. Creating
13.1.2. Psychomotor Domain
13.1.2.1. Imitation
13.1.2.2. Manipulation
13.1.2.3. Precision
13.1.2.4. Articulation
13.1.2.5. Dave's Model
13.1.2.5.1. Imitate
13.1.2.5.2. Manipulate
13.1.2.5.3. Precision
13.1.2.5.4. Articulation
13.1.2.5.5. Naturalization
13.1.2.6. Simpson's Model
13.1.2.6.1. Perception
13.1.2.6.2. Set
13.1.2.6.3. Guided Response
13.1.2.6.4. Mechanism
13.1.2.6.5. Complex overt response
13.1.2.6.6. Adaptation
13.1.2.6.7. Origination
13.1.2.7. Harrow's Model
13.1.2.7.1. Reflex Movement
13.1.2.7.2. Basic-Fundamental Movements
13.1.2.7.3. Perceptual abilities
13.1.2.7.4. Physical Abilities
13.1.2.7.5. Skilled Movements
13.1.2.7.6. Nondiscursive Communication
13.1.3. Affective Domain
13.1.3.1. Receiving
13.1.3.2. Responding
13.1.3.3. Valuing
13.1.3.4. Organizing
13.1.3.5. Characterizing
13.1.3.6. Theories of Attitude Formation and Change
13.1.3.6.1. Behavioral Learning Theory
13.1.3.6.2. Cognitive Dissonance Theory
13.1.3.6.3. Affective-Cognitive Consistency
13.1.3.6.4. Social Judgement Theories
13.1.3.6.5. Social Learning Theory
13.1.3.6.6. Functional Theories
13.1.3.6.7. Krathwohl's Taxonomy
14. 3 Content Sequences
14.1. 1. Learning- Related Sequencing
14.1.1. 1. Indentifiable prerequisite
14.1.2. 2. Familiarity
14.1.3. 3. Difficulty
14.1.4. 4. Interest
14.1.5. 5. Development
14.2. 2. World-Related Sequencing
14.2.1. 1. Spatial Relations
14.2.2. 2. Temporal Relations
14.2.3. 3. Physical Attributes
14.3. 3. Concept-Related Sequencing
14.3.1. 1. Class Relations
14.3.2. 2. Propositional Relations
14.3.3. 3. Sophistication
14.3.4. 4. Logical Prerequisite
14.4. Elaboration Theory Sequencing
14.4.1. Content Expertise Sequencing
14.4.2. Task Expertise Sequencing
15. 4 Generative Learning Strategies
15.1. 1. Recall
15.2. 2. Integration
15.3. 3. Organizational
15.4. 4. Elaboration
16. Gagne's Conditions of Learning Theory
16.1. 1. Conditions of Learning
16.2. 2. Association Learning
16.3. 3. The 5 Categories of Learning Outcomes
16.3.1. 1. Intellectual Skills
16.3.2. 2. Verbal Information
16.3.3. 3. Cognitive Strategies
16.3.4. 4. Motor Skills
16.3.5. 5. Attitudes
16.4. 4. The 9 Events of Instruction.
16.4.1. 1. Gaining Attention
16.4.2. 2. Informing Learners of the Objective
16.4.3. 3. Stimulating Recall of Prior Learning
16.4.4. 4. Presenting the Stimulus
16.4.5. 5. Providing Learning Guidance
16.4.6. 6. Eliciting Performance
16.4.7. 7. Providing Feedback
16.4.8. 8. Assessing Performance
16.4.9. 9. Enhancing Retention and Transfer
17. Cognitive Load Theory
17.1. 1. Intrinsic Load
17.2. 2. Extrinsic Load
17.3. Goal- Free Effect
17.4. Worked-Example Effect
17.5. Split-Attention Effect
17.6. Redundancy
18. Mayer's 10 Principles for Multimedia Design
18.1. 1. Coherence Principle
18.2. 2. Signaling Principle
18.3. 3. Redundancy Principle
18.4. 4. Spatial Contiguity Principle
18.5. 5. Temporal Contiguity Principle
18.6. 6. Segmenting Principle
18.7. 7. Pre-Training Principle
18.8. 8. Modality Principle
18.9. 9. Personalization Principle
18.10. 10. Voice Principle
19. Evaluation Methods and other Evalution Information
19.1. 1. Formative Evaluation
19.2. 2. Summative Evaluation
19.3. 3. Confirmative Evaluation
19.4. Validity
19.5. Reliability
19.6. Relative Standards
19.7. Absolute Standards
20. Planned Change
20.1. Diffusion
20.1.1. Adoption
20.1.1.1. Innovation