Instructional Design

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Instructional Design by Mind Map: Instructional Design

1. Common Legal Problems in Training

2. Instructional Problem

2.1. Needs Assessment

2.1.1. NormativeNeeds

2.1.2. Comparative Needs

2.1.3. Felt Needs

2.1.4. Expressed Needs

2.1.5. Anticipated Needs

2.1.6. Critical Incident Needs

2.2. Goal Analysis

2.2.1. Performance Assessment

3. Instructional Designer

3.1. SME

3.2. Evaluator

3.3. Learner Analysis

3.3.1. General Characteristics

3.3.2. Specific Entry Characteristics

3.3.3. Learning Styles

3.3.4. Academic Information

3.3.5. Personal and Social Characteristics

3.3.6. Culturally Diverse Learners

3.3.7. Learners with Disabilities

3.3.8. Adult Learners

3.4. Contextual Analysis

3.4.1. Orienting Context

3.4.1.1. Learner Factors

3.4.1.2. Immediate Environment Factors

3.4.1.3. Organization Factors

3.4.2. Instructional Context

3.4.2.1. Learner Factors

3.4.2.2. Immediate Environment Factors

3.4.2.3. Organization Factors

3.4.3. Transfer Context

3.4.3.1. Learner Factors

3.4.3.2. Immediate Environment Factors

3.4.3.3. Organizational Factors

4. Preinstructional Strategies

4.1. 1. Pretests

4.2. 2. Behavioral Objectives

4.3. 3. Overviews

4.4. 4. Advance Organizer

5. Learning Theory

5.1. 1. Behavioral Learning Theory

5.2. 2. Social Learning Theory

5.3. 3. Cognitive Theory

6. Instructional Theory

7. Instructional Design Model

8. Project Management

8.1. Scope

9. Project Agreement

9.1. 1. Statement of Purpose

9.2. 2. Plan of Work

9.3. 3. Milestones and Deliverables

9.4. 4. Budget

9.5. 5. Schedule

9.6. 6. Staffing

10. Legal Considerations

10.1. Contracts

10.2. State and Federal Mandates

11. ADDIE

11.1. Methods

11.2. Learners

11.3. Objectives

11.4. Evaluation

12. Task Analysis

12.1. Topic Analysis

12.2. Content Structures

12.2.1. Facts

12.2.2. Concepts

12.2.3. Principles and Rules

12.2.4. Procedures

12.2.5. Interpersonal Skills

12.2.6. Attitudes

12.3. Procedural Analysis

13. Instructional Objectives

13.1. Three Objective Domains

13.1.1. Cognitive Domain

13.1.1.1. Bloom's Taxonomy

13.1.1.1.1. Knowledge

13.1.1.1.2. Comprehension

13.1.1.1.3. Application

13.1.1.1.4. Analysis

13.1.1.1.5. Synthesis

13.1.1.1.6. Evaluation

13.1.1.2. New Revised Bloom's Taxonomy

13.1.1.2.1. Remembering

13.1.1.2.2. Understanding

13.1.1.2.3. Applying

13.1.1.2.4. Analyzing

13.1.1.2.5. Evaluating

13.1.1.2.6. Creating

13.1.2. Psychomotor Domain

13.1.2.1. Imitation

13.1.2.2. Manipulation

13.1.2.3. Precision

13.1.2.4. Articulation

13.1.2.5. Dave's Model

13.1.2.5.1. Imitate

13.1.2.5.2. Manipulate

13.1.2.5.3. Precision

13.1.2.5.4. Articulation

13.1.2.5.5. Naturalization

13.1.2.6. Simpson's Model

13.1.2.6.1. Perception

13.1.2.6.2. Set

13.1.2.6.3. Guided Response

13.1.2.6.4. Mechanism

13.1.2.6.5. Complex overt response

13.1.2.6.6. Adaptation

13.1.2.6.7. Origination

13.1.2.7. Harrow's Model

13.1.2.7.1. Reflex Movement

13.1.2.7.2. Basic-Fundamental Movements

13.1.2.7.3. Perceptual abilities

13.1.2.7.4. Physical Abilities

13.1.2.7.5. Skilled Movements

13.1.2.7.6. Nondiscursive Communication

13.1.3. Affective Domain

13.1.3.1. Receiving

13.1.3.2. Responding

13.1.3.3. Valuing

13.1.3.4. Organizing

13.1.3.5. Characterizing

13.1.3.6. Theories of Attitude Formation and Change

13.1.3.6.1. Behavioral Learning Theory

13.1.3.6.2. Cognitive Dissonance Theory

13.1.3.6.3. Affective-Cognitive Consistency

13.1.3.6.4. Social Judgement Theories

13.1.3.6.5. Social Learning Theory

13.1.3.6.6. Functional Theories

13.1.3.6.7. Krathwohl's Taxonomy

14. 3 Content Sequences

14.1. 1. Learning- Related Sequencing

14.1.1. 1. Indentifiable prerequisite

14.1.2. 2. Familiarity

14.1.3. 3. Difficulty

14.1.4. 4. Interest

14.1.5. 5. Development

14.2. 2. World-Related Sequencing

14.2.1. 1. Spatial Relations

14.2.2. 2. Temporal Relations

14.2.3. 3. Physical Attributes

14.3. 3. Concept-Related Sequencing

14.3.1. 1. Class Relations

14.3.2. 2. Propositional Relations

14.3.3. 3. Sophistication

14.3.4. 4. Logical Prerequisite

14.4. Elaboration Theory Sequencing

14.4.1. Content Expertise Sequencing

14.4.2. Task Expertise Sequencing

15. 4 Generative Learning Strategies

15.1. 1. Recall

15.2. 2. Integration

15.3. 3. Organizational

15.4. 4. Elaboration

16. Gagne's Conditions of Learning Theory

16.1. 1. Conditions of Learning

16.2. 2. Association Learning

16.3. 3. The 5 Categories of Learning Outcomes

16.3.1. 1. Intellectual Skills

16.3.2. 2. Verbal Information

16.3.3. 3. Cognitive Strategies

16.3.4. 4. Motor Skills

16.3.5. 5. Attitudes

16.4. 4. The 9 Events of Instruction.

16.4.1. 1. Gaining Attention

16.4.2. 2. Informing Learners of the Objective

16.4.3. 3. Stimulating Recall of Prior Learning

16.4.4. 4. Presenting the Stimulus

16.4.5. 5. Providing Learning Guidance

16.4.6. 6. Eliciting Performance

16.4.7. 7. Providing Feedback

16.4.8. 8. Assessing Performance

16.4.9. 9. Enhancing Retention and Transfer

17. Cognitive Load Theory

17.1. 1. Intrinsic Load

17.2. 2. Extrinsic Load

17.3. Goal- Free Effect

17.4. Worked-Example Effect

17.5. Split-Attention Effect

17.6. Redundancy

18. Mayer's 10 Principles for Multimedia Design

18.1. 1. Coherence Principle

18.2. 2. Signaling Principle

18.3. 3. Redundancy Principle

18.4. 4. Spatial Contiguity Principle

18.5. 5. Temporal Contiguity Principle

18.6. 6. Segmenting Principle

18.7. 7. Pre-Training Principle

18.8. 8. Modality Principle

18.9. 9. Personalization Principle

18.10. 10. Voice Principle

19. Evaluation Methods and other Evalution Information

19.1. 1. Formative Evaluation

19.2. 2. Summative Evaluation

19.3. 3. Confirmative Evaluation

19.4. Validity

19.5. Reliability

19.6. Relative Standards

19.7. Absolute Standards

20. Planned Change

20.1. Diffusion

20.1.1. Adoption

20.1.1.1. Innovation

21. The CLER Model

21.1. 1. Configuration (C)

21.2. 2. Linkages (L)

21.3. 3. Environment (E)

21.4. 4. Resources (R)

22. Concerns-Based Adoption Model (CBAM)

22.1. 1. Awareness

22.2. 2. Curiosity, Self-concern, Information Seeking

22.3. 3. Visualization

22.4. 4. Tryout and Evaluation

22.5. 5. Use/Acceptance