Enterprise 2.0 - Web 2.0

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Enterprise 2.0 - Web 2.0 by Mind Map: Enterprise 2.0 - Web 2.0

1. Uses

1.1. I work online

1.1.1. Standard tools

1.1.1.1. Web office

1.1.1.1.1. ZOHO

1.1.1.1.2. Box.net

1.1.1.1.3. Drop.io

1.1.1.1.4. Etherpad

1.1.1.1.5. mindmeister

1.1.1.1.6. SlideRocket

1.1.1.2. Project management

1.1.1.2.1. Basecamp

1.1.2. Business driven solutions

1.1.2.1. Management

1.1.2.1.1. Seminars, meetings, training

1.1.2.1.2. BI

1.1.2.1.3. Reporting

1.1.2.2. Marketing/CRM

1.1.2.2.1. Salesforce

1.1.2.2.2. AdSense

1.1.2.3. HRM

1.1.2.3.1. SuccessFactors

1.1.2.4. Accounting

1.1.2.4.1. NETSUITE

1.1.2.5. Invoicing

1.1.2.5.1. FreshBooks

1.1.2.6. SCM

1.1.2.6.1. Procurement

1.1.2.6.2. Inventory

1.1.2.6.3. PLM - Product Life Management

1.1.2.7. IT management

1.1.2.7.1. Backup

1.1.2.7.2. BPM - Business Process Management

1.1.2.7.3. Identity

1.1.2.7.4. Monitoring

1.2. I publish in real-time

1.2.1. Information Management

1.2.1.1. WIKI

1.2.1.1.1. MediaWiki

1.2.1.1.2. SocialText

1.2.1.1.3. IBM - Lotus Connections

1.2.1.2. CMS

1.2.1.2.1. Joomla

1.2.1.3. Blog

1.2.1.3.1. TypePad

1.2.2. Social Bookmarking

1.2.2.1. delicious

1.2.3. Content Management

1.2.3.1. YouTube

1.2.3.2. Flickr

1.2.3.3. SlideShare

1.2.4. Social networking

1.2.4.1. MySpace

1.2.4.2. Facebook

1.3. I personalize my portal

1.3.1. Netvibes

1.3.1.1. Aggregation of feeds

1.3.1.2. Aggregation of services

1.4. I virtualize my operating system

1.4.1. Glide

2. Business model

2.1. SaaS - Software on Demand

2.1.1. Principles

2.1.1.1. Outsourcing

2.1.1.1.1. Hardware

2.1.1.1.2. Software

2.1.1.1.3. Services

2.1.1.2. Sharing of end-user licenses

2.1.2. ONLY operational expenditure

2.1.2.1. Subscription

2.1.3. NO capital expenditure

2.2. Donation

2.3. Advertisement

2.3.1. Affliliation

2.3.2. CPC

2.3.3. CPM

3. Architecture

3.1. World Wide Computer vs Personal Computer

3.1.1. SaaS

3.1.2. Infoware

3.1.3. WebTop vs DeskTop

3.2. Technology

3.2.1. Top Level

3.2.1.1. RIA

3.2.1.1.1. Flex

3.2.1.1.2. Flash

3.2.1.1.3. AJAX

3.2.1.2. Social web

3.2.1.2.1. Participation

3.2.1.2.2. Wiki, blogs, CMS

3.2.1.2.3. Folksonomy

3.2.1.3. SOA

3.2.1.3.1. Web Services

3.2.1.3.2. Mashups - widgets

3.2.1.3.3. RSS

3.2.1.3.4. Semantic Web - Web 3.0 Microformats

3.2.2. Basic Level

3.2.2.1. Oriented Object Technology

3.2.2.2. XML

3.3. Cloud computing

3.3.1. SaaS - Software as a Service

3.3.1.1. Self-Service Based Usage Model

3.3.1.1.1. Users

3.3.1.1.2. IT Team

3.3.1.2. Consumption based model vs licence per device

3.3.1.2.1. Integration with billing systems

3.3.1.3. One-to-many delivery model

3.3.1.3.1. Single instance - multi-tenant architecture

3.3.2. PaaS - Platform as a Service

3.3.2.1. Dynamic computing infrastructure

3.3.2.1.1. Standardization

3.3.2.1.2. Scalablability

3.3.2.1.3. Security

3.3.2.2. Minimally or Self-Managed Platform

3.3.2.2.1. Deploying services

3.3.2.2.2. Reserving resources

3.3.2.2.3. Allocation to multiple groups of users

3.3.2.2.4. Access control to resources

3.3.2.2.5. Integrated development environment

3.3.3. IaaS - Infrastructure as a Service

3.3.3.1. Resizable compute capacity

3.3.3.2. Core database functions

3.3.3.2.1. Data querying

3.3.3.2.2. Data indexing

3.3.3.3. Storage

3.3.3.4. Content delivery

3.3.3.5. Processing vast amounts of data

4. Value (marketing)

4.1. Interactivity

4.1.1. RichMedia

4.1.1.1. Podcast - Audiocast

4.1.1.2. Videocast

4.1.1.3. Screencast

4.1.1.4. Slidecast

4.1.2. Survey in Real-Time

4.1.3. Participation

4.1.3.1. Comments

4.1.3.2. Cobrowsing

4.1.3.3. Blogging

4.1.3.4. Micro Blogging

4.1.4. Partition of contents - RSS

4.1.5. Social indexing - TAG cloud

4.2. Collaboration

4.2.1. CO Design

4.2.2. CO Padding

4.2.3. CO Scheduling

4.2.4. Use of knowledge

4.2.5. Remote presentations

4.3. Efficiency

4.3.1. Aggregation of contents

4.3.2. Transfer of information

4.3.3. Synchronization

4.3.4. Backups

5. The stakes

5.1. Conversion rate

5.2. Productivity

5.3. Cost savings

6. Principles

6.1. Exchange

6.2. Sharing

6.3. open-minded

7. Long Tail strategy

8. Privacy policy

8.1. TRUSTe

8.2. Safe Harbor

9. Green benefits

9.1. Energy use reduction

9.2. Paper use reduction

9.3. Cost savings maintenance

10. CONTACT

11. Network

11.1. Co-workers

11.1.1. ATAWAD - Any Time Any Where Any Device

11.1.1.1. Access to information

11.1.1.2. Editing

11.1.1.3. Sharing information

11.1.1.4. Publishing information

11.1.2. UGC - User Generated Content

11.2. Multiple Business partners

11.2.1. Collective intelligence

11.2.1.1. Design

11.2.1.2. Marketing

11.2.1.3. Innovation

11.2.1.4. Funding

11.2.1.5. Media

11.3. SaaS providers

11.3.1. Hosted solutions