Section B Aspects of the Information Age

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Section B Aspects of the Information Age by Mind Map: Section B Aspects of the Information Age

1. Working styles

1.1. Net books

1.2. Tablets and PDA's

1.3. Graphics software and tablets

1.3.1. Current trends

1.3.2. Software

1.4. Provision of wi-fi

1.4.1. Sky

1.5. Paperless office

1.6. Collaborative working

1.7. On-line aps

1.7.1. Google translate

1.7.2. Flickr

1.7.3. online bookmarks

1.7.4. New apps

1.8. On-line storage

1.8.1. Google docs

1.8.2. Drop Box

1.9. Online marketing tools

1.9.1. Google adwords

1.9.2. Custmer tracking

2. Communication

2.1. Mobile phones

2.2. Tablets and PDA's

2.3. Answering machines

2.3.1. on-line answering machine

2.4. Fax machines

2.4.1. efax

2.5. 3D / large scale projection

2.6. Automated Call Centers

2.6.1. Lead Desk

2.7. Collaborative apps

3. Education

3.1. Common software

3.1.1. word processing

3.1.2. databases

3.1.3. spreadsheets

3.1.4. free software

3.1.4.1. GNU project

3.2. Student ID cards

3.2.1. Civil rights?

3.3. Multimedia libraries

3.3.1. Reliability and hoaxes

3.4. Interactive smartboards

3.4.1. Products available

3.5. VLE's (virtual learning environment)

3.5.1. online registers

3.5.2. special needs tracking

3.5.3. progress recording

3.5.4. provision of video/image/audio

3.5.5. Moodle

3.6. Availability of materials

3.6.1. Beware of the hoax!

3.6.2. Plagiarism issues

3.6.2.1. Plagiarism detector

3.6.3. You Tube

3.6.4. e-how

3.7. Availability of hardware

3.7.1. Computers

3.7.2. 'Net Books'

3.7.3. Scanners

3.7.4. Tablets

3.7.5. Wireless connectivity

3.7.6. Future of ICT in schools

4. Entertainment and leisure

4.1. MP3

4.1.1. Plagiarism issues

4.2. Games

4.2.1. On-line gaming

4.2.1.1. Planetside 2

4.3. DVD players

4.3.1. Portable devices

4.4. Gambling

4.4.1. 'In play' gambling

4.5. Smart Phones

4.5.1. IBM future predictions

4.5.2. Impact on society

4.6. Digital camera's

4.7. Route planners

4.7.1. Garmin

4.8. Smart TV

4.8.1. Recordable TV

4.8.2. Hi resolution / plasma television

4.8.3. Internet enabled TV

4.9. Sports

4.9.1. Statistics

4.9.1.1. Opta stats

4.9.2. Video training

4.9.2.1. Dartfish

4.9.3. Umpire

4.9.3.1. Hawk Eye

4.9.4. Wearable computers (and more)

4.10. Music production

4.10.1. Cubase

4.10.2. top 10 ipad apps

4.10.3. Audio production software

4.10.4. Sound Cloud

4.11. CGI and animation

4.11.1. Software

4.11.1.1. Blender

4.11.2. Augmented reality

4.11.3. training and simulation

4.11.3.1. Military

4.11.3.2. Driving

4.11.4. creative arts

4.11.5. Future of CGI

4.12. Mobile apps

5. Banking

5.1. On-line banking hardware

5.2. Phishing

5.3. ID theft

5.4. Overseas call centres

5.5. BACS online payments (wages, refunds)

5.6. The end of money

5.6.1. Watch 2 Pay

5.6.2. M PESA

6. Decision making

6.1. Survey tools

6.1.1. tablet / PDA

6.2. Footfall data sensing

6.3. Supermarket video analysis of buying patterns

6.4. Loan companies / credit scoring

6.5. Computer modeling and simulation (e.g weather, population growth etc)

6.6. Customer reveiws

7. Employment opportunities

7.1. Job databases

7.1.1. Jobsite

7.2. Candidate databases

7.3. Home-working opporotunities

7.4. Global online working

7.5. Call centres (multinational)

7.6. Government careers service

7.6.1. CV builder

7.7. New sectors of ICT

7.7.1. data architect

7.7.2. mobile app developer

7.7.3. social media marketing

7.7.4. 3D annimation

8. Crime and crime prevention

8.1. CCTV

8.2. Breathaliysers

8.3. Multinational databases

8.3.1. Event protection

8.4. Photo fit technology

8.5. Electronic tagging

8.6. Facial recoignition

8.7. Computer aided dispatch

8.8. Home alarm (linked response)

8.9. Police use Facebook

8.10. Forensic technology

8.10.1. Sound recording

8.10.2. Fingerprinting

8.10.3. DNA

8.10.3.1. News story

8.10.4. Victim Identification

9. Civil rights

9.1. Government use of data

9.2. Equal opportunity data collection

9.3. Exchange of personal data between companies

9.4. Compulsory ID cards

9.4.1. National database?

9.4.2. UK ID card blog

9.5. Privacy international

9.6. Monitoring of internet/email use

9.7. GPS tracking issues

9.7.1. Teen Arrive Alive

9.7.2. Facebook friend tracker

9.7.3. Tracking dementia patients

9.8. CCTV

10. Legislation

10.1. Health and Safety at Work Act (1974)

10.2. Health and Safety Regulations (1992)

10.3. Data Protection Act (1984)

10.4. Copywrite, Designs and Patents act (1988)

10.5. Computer Misuse Act (1990)

10.6. Freedom of Information Act (2005)

11. Healthcare

11.1. MRI scans

11.2. Research & data processing

11.3. Ultra sound

11.4. Diabetic monitoring equipment

11.5. GPS tracking dementia patients

11.6. Remote surgery

11.7. Prosthetic technology

11.7.1. open source project

11.7.2. Designing the prosthetics

12. Shopping

12.1. Self checkout

12.2. Product scanners

12.3. Quick response codes (QR Codes)

12.4. Payment methods

12.4.1. Plastic cash methods

12.4.2. Paypal and online

12.4.3. EFTPOS in store payments

12.4.4. Facebook credits

12.5. EPOS computerised tills

12.6. Delivery

12.6.1. Quick next day operations

12.6.2. Overseas delivery methods