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Chess MindMap by Mind Map: Chess MindMap
0.0 stars - reviews range from 0 to 5

Chess MindMap

Reading Log

Reading Now

Openings, Scherbakov R - The Triangle System, Dunnington A - The Ultimate King's Indian Attack, Wakdawala C - Move By Move-Slav, Vigorito D - Play the Semi-slav

Endgame, Silman J - Complete Endgame Course

General Strategy, Nimzowitsch - My System

Tactics, Vukovic V - Art Of Attack in Chess, Avni A - Danger In Chess - How to Avoid Making Blunders, Polgar L - Chess 5334 Problems

In Que/Reccomended

Openings, McDonald N - Move By Move-Ruy Lopez, King D, Ponzetto P - Mastering the Ruy Lopez, Flear G - Starting Out - King's Indian Attack

Endgame

General Strategy, Rowson J - The Seven Deadly Chess Sins, Euwe M, Hramer H - The Middlegame v1

Tactics

Completed

Openings

Endgame

General Strategy, Silman J - How to Reassess Your Chess 4e, Silman J - The Reassess Your Chess Workbook, Silman J - The-Amateurs Mind, Weeramantry S - Best Lessons of a Chess Coach

Tactics, Waitzkin J - Attacking Chess

My Opening Repertoire

White

C60 Ruy Lopez/Spanish, Notes, Pawn Center. Support with minor peices, Avoid trades (assuming opp has less space), e4 pawn is bait! don't defend -> 0-0, Re1, King side attack (Nd2) Point everything toward the king, Study Material, McDonald N - Move By Move-Ruy Lopez, ?? - Mastering the Ruy Lopez

A05 King's Indian Attack, Notes, Push pawn to e5!, Ng4 or Ne4, a3, f6 and h4. Try to force g6 or h6, black in e5 -> switch to queen side attack, Study Materials, Dunnington A - The Ultimate King's Indian Attack, Chessbase KIA - (NIgel Davies)

Black

1.e4, C93 Symslov Variation (Ruy Lopez), Notes, d6 is important, after white castles must defend pawn, Study Materials, Chessbase - Active repertoire e4-e5, C78 Archangel (Ruy Lopez)

1. d4, D43-45 Slav/semi-slav, Notes, Study Materials, Scherbakov R - The Triangle System, Wakdawala C - Move By Move-Slav, ?? semi-slav??

General Strategy

Elements (Nimzowitsch)

Nimzowitsch, A My System

The Center (and development), To be ahead in development is the first objective, Get lead by seeking gain in tempi, Do not move piece more than once, Liquidate in order to keep development progressing, Do not hunt pawns when pieces are not developed

Play on open Files, Evolutionary (convergent) Attack, Revolutionary (sacrifice) Attack, Identify your Objective!

Play in the 7th and 8th Ranks, Occupy in end game, Occupy as long as possible (cramping defenses are required), Special cases, 7th Rank Absolute (w/passed pawn) usually wins, Doubled Rooks give perpetual check, Drawing Apparatus Rook+Knight, Maruading raid on 7th rank, Combined play in 7th and 8th ranks (enveloping in the corner)

The passed pawn, "the candidate", blockade (a "Criminal" who must be kept under lock and key)

The pin

Discovered Check

Exchanging, to SEIZE(or open) a file without loss of tempo, to DESTROY a defender, to AVOID RETREATING (losing time), Selling one's life as dearly as possible, Simplification, Superiority in material, Lead in development

The Pawn Chain

Evaluation Criteria (in order of importance)

Tapi with Silman's Imblances realigned

Material

King Safety

Activity of Pieces, Development, Minor Pieces, Initiative

Pawn Structure, Space, Files and Squares

Situational Awareness

After my Opponents Move

What squares are no longer defended?

What is his threat?

Before Every Move

What is my plan/objective?

Is it safe? Don't hang anything by God!!

Are there any discovered attacks on my pieces?

What are the drawbacks of this move?

New Idea

New Idea