WaterWorld

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WaterWorld by Mind Map: WaterWorld

1. The World

1.1. The Villages

1.1.1. General

1.1.1.1. Two floating villages, the smokers, and the other ones, can't remember the name.

1.1.2. The Atoll Dwellers

1.1.2.1. A wooden, floating village with lots of bridges and a big front gate.

1.1.2.2. Has Shops, Docks, A place where Chests are stored. And an area for farming plants, and a bar.

1.1.3. The Smoker Village

1.1.3.1. An old oil tanker, with building docks inside and opening doors, lots of inside areas.

1.1.3.2. Has a shop, a bar, indoor Docks, a mechanic place for building more advanced weapons.

1.1.4. The Borders/Outposts

1.1.4.1. Serve as border defence, and trading stations for any faction.

1.1.4.2. NPC Controlled

1.2. The Water

1.2.1. General

1.2.1.1. The seabed is covered in ruins, full of soil and salvage.

1.3. The Salvage/Diving Zones

1.3.1. General

1.3.1.1. There are areas of non killer water where players can go diving, but they need a boat to get to them.

2. The Teams

2.1. General

2.1.1. First time joining - Players will spawn on a lifeboat thing, and choose which team they want to join, and they get a push in the direction of their new team, and just kinda float into their village.

2.1.2. Inviting system - When a player doesn't belong to a team(they can leave the team through a derma menu) , they can be invited to a team, or become a nomad/pirate.

2.2. The Smokers

2.2.1. They love smoking, smokes are currency too on their base, they just want to kill the Atoll Dwellers.

2.3. The Atoll Dwellers

2.3.1. The peaceful faction, full of farmers, traders, and guards to protect them.

2.4. The Drifters

2.4.1. The nomadic loners, with humans, and those mutant people that can swim really deep without equipment.

2.5. The Pirates/Slavers

2.5.1. The name says it all, violent, bloodthirsty, and pretty terrible people.

3. Farming

3.1. Food

3.1.1. Fishing

3.1.1.1. Fishing Pole/Harpoon

3.1.1.2. Fishing Net

3.1.2. Growing

3.1.2.1. Vegtables

3.1.2.2. Fruits

3.1.3. Processing

3.2. Animals

3.2.1. General

3.2.1.1. Atoll Dwellers and Drifters can have livestock, anyone can fish.

3.2.2. Animals Available

3.2.2.1. Fish

3.2.2.2. Cows

3.2.2.3. Pigs

3.2.2.4. Dogs

3.2.2.5. Goats

3.2.2.6. Sheep

3.3. Soil

3.3.1. Rich Soil

3.3.1.1. Very fertile, worth rather a lot.

3.3.2. Arid Soil

3.3.2.1. Basic stuff, not worth much, not very fertile.

4. First Priorities

4.1. Map

4.2. Gameplay

4.2.1. Database- MySQL

4.2.2. Loading/Saving Character

4.2.3. Teams - Invite/Join/Leave system

4.2.4. Basic Derma for Teams, Inventory

4.2.5. HUD

4.3. Entities

4.4. Weapons

5. Custom Content Required

5.1. Sounds

5.2. Models

5.2.1. Wooden planks

5.2.2. Packet of smokes

5.2.3. Map

5.2.4. Relics (3)

5.2.5. Plant Pots (3)

5.3. SWEPS

5.3.1. Fists

5.3.2. Stick

5.3.3. Spear

5.3.4. Knife

5.3.5. Cutlass

5.3.6. Rock

5.3.7. Pistols (2)

5.3.8. Rifles (2)

5.3.9. Shotgun

5.3.10. Rocket Launcher

5.3.11. Paddle SWEP

6. The Gameplay

6.1. The Main Goal

6.1.1. The Main Story

6.1.1.1. Somewhere in the world, there is a map, which will respawn once every 2 hours or something, no matter where it is. This map reveals the locations of 3 ancient relics, which when collected create a big gun that can attack the drifters, or, a big shield which will protect from attacks until the map and relics are respawned.

6.1.2. As A Smoker

6.1.2.1. You are looking for the map, which will lead you to relics which will give you the power to attack the other village.

6.1.2.2. By making the gun, you can attack the drifters or pirates, and steal salvage, soil, plants, and fuel to stay alive. Perhaps the gun just puts all the people within the targeted radius into stasis, so they can be killed, or robbed.

6.1.3. As An Atoll Dweller

6.1.3.1. You are looking for the map, which will lead you to the relics which will give you the power to protect yourselves and establish defences.

6.1.4. As A Drifter

6.1.4.1. You are trying to survive, you can trade with scavengers, farm, and go diving, you just need a boat in order to get to one of the few nomadic settlements.

6.1.5. As A Pirate/Slaver

6.1.5.1. As a Slaver, you capture helpless Drifters, or can attack small settlements, and sell them to the smokers or pirates, they will have to work for their new owners until the Map is respawned, when they can attempt an escape.

6.1.5.2. As a Pirate you can raid and pillage, pretty much do what you like, but you don't belong to any particular faction, you can make friend/enemies, betray, back stab people all you like. But this is a lonely life, and you first need a boat, you can't just become a pirate.

6.2. How To Build Ships

6.2.1. Salvage

6.2.1.1. You can dive, trade, build, and steal salvage, used to build boats, consists of barrels, planks of wood, crates, sheets of metal, doors, anything and everything.

6.2.2. Propulsion

6.2.2.1. Engines? could be simplified to thrusters or a propulsion swep, you shoot the water, and it paddles..

6.2.2.2. Fuel?

6.2.3. Warfare

6.2.3.1. Melee

6.2.3.1.1. General

6.2.3.1.2. Available Weapons

6.2.3.2. Projectiles

6.2.3.2.1. General

6.2.3.2.2. Available Weapons

6.2.3.3. Cannons

6.2.3.3.1. General

6.2.3.3.2. Available Weapons

6.3. How To Make Money

6.3.1. Soil

6.3.2. Diving For Soil

6.3.3. Farming

6.3.3.1. Farming Crops

6.3.3.2. Fishing

6.3.4. Trading

6.4. Secondary Ideas

6.4.1. Trading

6.4.2. Inventory

6.4.2.1. Max Weight System

6.4.2.2. Chest

6.4.2.2.1. Players have a chest on their boat or base, depending on what they are.

6.4.2.3. Ability to drop items

6.4.3. Skills

6.4.3.1. Food Processing Skills

6.4.3.2. Trading Bonuses

6.4.3.3. Weapon Aptitudes

6.4.4. Faction Specific

6.4.4.1. The Atoll Dwellers

6.4.4.1.1. Farmer

6.4.4.1.2. Guard

6.4.4.2. The Smokers

6.4.4.2.1. Jetski Riding/Scout

6.4.4.2.2. Guard

6.4.5. Grabbing system

6.4.5.1. Instead of using the physgun or the gravgun, we're going to use a system like the pick up system in hl2. Players will pickup stuff with e. Light stuff like a sodacan is easy to pick up, but heavy stuff like a sodadispenser cannot be lifted, but can be pulled.

6.4.5.2. Also, the more people there is to help lift, the heavier the objects that can be lifted.

6.5. Water gameplay

6.5.1. Drowning System

6.5.1.1. When a player's stamina runs out, they start to sink below the surface of the water, and cannot get back up, then they will begin to run out of breath, soem kind of blue overlay. then they'll go dark, and die.

6.5.1.2. When the player is downing, ragdoll them and make their view follow the ragdolls eyes.

6.5.2. Stamina System

6.5.2.1. When a player falls/jumps into water, they loose stamina for the duration of the time they spend in the water. this could be shown in a bar, but i suggest some dynamic screen effect, I dont like the ideas of health bars or anything like that. but im really picky and it may be too comlex to do that kinda thing.

6.6. Death