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Shadow Rules by Mind Map: Shadow Rules

1. Success Test Dificulties Table

1.1. Easy 1

1.2. Average 2

1.3. Hard 4

1.4. Extreeme 6

2. Combat Phase

2.1. 1. Initiative

2.1.1. Reaction + Intuition

2.1.2. Wound modifiers apply

2.2. 2. Begin First Initiative Pass

2.3. 3. Begin Action Phase

2.3.1. Declare Actions

2.4. 4. Begin a new combar turn

3. Combat Sequence

3.1. All Combat

3.1.1. 1. Declare Attack

3.1.1.1. The defender also declares his type of defence

3.1.1.1.1. e.g. Full defence

3.1.2. 2. Apply Situtaional Modifiers

3.1.3. 3. Make the opposed Test

3.1.3.1. Attacker: skill + Atribute +- Modifiers

3.1.3.2. Defender: skill + Atribute +- Modifiers

3.1.4. 4. Compare Armor

3.1.4.1. Add the net hits scored to the base Damage Value of the attack; this is the modified Damage Value.

3.1.4.2. Determine the type of armor used to defend against the specific attack (see Armor, p. 160), and apply the attack’s Armor Penetration modifier (see p. 162); this is the modified Armor Value

3.1.5. 5 Damage Resistan Test

3.1.5.1. The defender rolls attribute + modified Armor Value to resist damage

3.1.6. 6 Apply Damage

3.2. Range Combat

3.2.1. 1. Attacker Rolls Attack test

3.2.1.1. Combat Skill + Agility +/- Modifiers

3.2.2. 2. Defender Rolls defend test

3.2.2.1. Normal: Reaction +/- Modifiers

3.2.2.2. Full Defence: Intuition + Reaction + Willpower +/- Modifiers

3.2.3. 3. DV modifiers

3.2.3.1. Net Hits, Ammunition, Autofire

3.3. Melee Combat

3.3.1. 1. Attacker rolls

3.3.1.1. Combat Skill + Agility

3.3.2. 2. Defender rolls

3.3.2.1. Parry: Weapon Skill + Reaction

3.3.2.2. Block: Unarmed Combat + Reaction

3.3.2.3. Dodge: Reaction + Dodge

3.3.2.4. Full Defence:

3.3.2.4.1. Weapon Skill/Dodge + Dodge + Reaction

3.3.3. 3. DV Modifiers

3.3.3.1. Net Hits

3.3.4. 4. Armor Used

3.3.4.1. Impact