Table
af Jinho Kim
1. Source
1.1. Test Table
1.1.1. _hp
1.1.2. -----
1.1.3. _maxHp
1.1.4. -----
1.1.5. _attack
1.1.6. -----
1.1.7. _defense
1.1.8. -----
1.1.9. _collDist
1.1.10. -----
1.1.11. _baseIncAct
1.1.12. -----
1.1.13. _dashDecAct
1.1.14. -----
1.1.15. _dashDamage
1.1.16. -----
1.1.17. _jumpStart
1.1.18. -----
1.1.19. _jumpDecAct
1.1.20. ----
1.1.21. _jumpDamage
1.1.22. -----
1.1.23. -----
1.1.24. -----
1.2. Test Manager
1.2.1. top_crash_damage_val
1.2.2. -----
1.2.3. jump_gauge_smooth
1.2.4. -----
1.2.5. jump_up_power
1.2.6. -----
1.2.7. jump_down_power
1.2.8. -----
1.2.9. dash_power
1.2.10. -----
1.2.11. speed_val
1.2.12. -----
1.2.13. max_speed
1.2.14. -----
1.2.15. camera_zoom
1.2.16. -----
1.2.17. zomm_distance
1.2.18. -----
1.2.19. energy_up
1.2.20. -----
1.2.21. healing
1.2.22. -----
1.2.23. prop_stun_time
1.2.24. -----
1.2.25. prop_explosion_dmg_power
1.2.26. -----
1.2.27. prop_explosion_force_power
2. Enemy Level Table
2.1. grow_type
2.2. level
2.3. attack
2.4. defense
2.5. health
2.6. speed_val
2.7. exp
3. Player Level Table
3.1. avt_type
3.2. level
3.3. exp
3.4. attack
3.5. defense
3.6. health
3.7. speed_val
3.8. guage_val
4. Enemy
4.1. id
4.2. episode
4.3. chapter
4.4. top_type
4.5. element_type
4.6. modeling
4.7. texture
5. PartBody
5.1. avt_type
5.2. name
5.3. description
5.4. modeling
5.5. texture
6. PartsGem
6.1. name
6.2. description
6.3. modeling
6.4. texture
6.5. jump_st_point
6.6. jump_st_point_up
6.7. jump_guage_use
6.8. jump_guage_use_up
6.9. jump_dmg_val
6.10. jump_dmg_val_up
6.11. dash_guage_use
6.12. dash_guage_use_up
6.13. dash_speed_val
6.14. dash_speed_val_up
6.15. dash_dmg_val
6.16. dash_dmg_val_up
6.17. attack_val
6.18. attack_val_up
6.19. defense_val
6.20. defense_val_up
6.21. critical_val
6.22. critical_val_up
6.23. grade
7. PartsHelmet
7.1. name
7.2. description
7.3. modeling
7.4. texture
7.5. left_skill_type
7.6. attack_val
7.7. attack_val_up
7.8. guage_charge_val
7.9. guage_charge_val_up
7.10. grade
8. PartsSideArmor
8.1. name
8.2. description
8.3. modeling
8.4. texture
8.5. defense_val
8.6. defense_val_up
8.7. health_val
8.8. health_val_up
8.9. grade
9. PartsSpin
9.1. name
9.2. description
9.3. modeling
9.4. texture
9.5. right_skill_type
9.6. element_type
9.7. speed_val
9.8. speed_val_up
9.9. grade
10. Skill
10.1. skill_type
10.2. name
10.3. description
10.4. prefab
10.5. deley_time
10.6. duration_time
11. Stage
11.1. episode
11.2. chapter
11.3. stage
11.4. map_prefab
11.5. skybox
11.6. ambient_color
11.7. stage_type
11.8. w01_e01_enemy_id
11.9. w01_e01_level
11.10. w01_e01_grow_type
11.11. w01_e01_status_type
11.12. ...