Table

Kom i gang. Det er Gratis
eller tilmeld med din email adresse
Table af Mind Map: Table

1. Source

1.1. Test Table

1.1.1. _hp

1.1.2. -----

1.1.3. _maxHp

1.1.4. -----

1.1.5. _attack

1.1.6. -----

1.1.7. _defense

1.1.8. -----

1.1.9. _collDist

1.1.10. -----

1.1.11. _baseIncAct

1.1.12. -----

1.1.13. _dashDecAct

1.1.14. -----

1.1.15. _dashDamage

1.1.16. -----

1.1.17. _jumpStart

1.1.18. -----

1.1.19. _jumpDecAct

1.1.20. ----

1.1.21. _jumpDamage

1.1.22. -----

1.1.23. -----

1.1.24. -----

1.2. Test Manager

1.2.1. top_crash_damage_val

1.2.2. -----

1.2.3. jump_gauge_smooth

1.2.4. -----

1.2.5. jump_up_power

1.2.6. -----

1.2.7. jump_down_power

1.2.8. -----

1.2.9. dash_power

1.2.10. -----

1.2.11. speed_val

1.2.12. -----

1.2.13. max_speed

1.2.14. -----

1.2.15. camera_zoom

1.2.16. -----

1.2.17. zomm_distance

1.2.18. -----

1.2.19. energy_up

1.2.20. -----

1.2.21. healing

1.2.22. -----

1.2.23. prop_stun_time

1.2.24. -----

1.2.25. prop_explosion_dmg_power

1.2.26. -----

1.2.27. prop_explosion_force_power

2. Enemy Level Table

2.1. grow_type

2.2. level

2.3. attack

2.4. defense

2.5. health

2.6. speed_val

2.7. exp

3. Player Level Table

3.1. avt_type

3.2. level

3.3. exp

3.4. attack

3.5. defense

3.6. health

3.7. speed_val

3.8. guage_val

4. Enemy

4.1. id

4.2. episode

4.3. chapter

4.4. top_type

4.5. element_type

4.6. modeling

4.7. texture

5. PartBody

5.1. avt_type

5.2. name

5.3. description

5.4. modeling

5.5. texture

6. PartsGem

6.1. name

6.2. description

6.3. modeling

6.4. texture

6.5. jump_st_point

6.6. jump_st_point_up

6.7. jump_guage_use

6.8. jump_guage_use_up

6.9. jump_dmg_val

6.10. jump_dmg_val_up

6.11. dash_guage_use

6.12. dash_guage_use_up

6.13. dash_speed_val

6.14. dash_speed_val_up

6.15. dash_dmg_val

6.16. dash_dmg_val_up

6.17. attack_val

6.18. attack_val_up

6.19. defense_val

6.20. defense_val_up

6.21. critical_val

6.22. critical_val_up

6.23. grade

7. PartsHelmet

7.1. name

7.2. description

7.3. modeling

7.4. texture

7.5. left_skill_type

7.6. attack_val

7.7. attack_val_up

7.8. guage_charge_val

7.9. guage_charge_val_up

7.10. grade

8. PartsSideArmor

8.1. name

8.2. description

8.3. modeling

8.4. texture

8.5. defense_val

8.6. defense_val_up

8.7. health_val

8.8. health_val_up

8.9. grade

9. PartsSpin

9.1. name

9.2. description

9.3. modeling

9.4. texture

9.5. right_skill_type

9.6. element_type

9.7. speed_val

9.8. speed_val_up

9.9. grade

10. Skill

10.1. skill_type

10.2. name

10.3. description

10.4. prefab

10.5. deley_time

10.6. duration_time

11. Stage

11.1. episode

11.2. chapter

11.3. stage

11.4. map_prefab

11.5. skybox

11.6. ambient_color

11.7. stage_type

11.8. w01_e01_enemy_id

11.9. w01_e01_level

11.10. w01_e01_grow_type

11.11. w01_e01_status_type

11.12. ...