Important Developments in Educational Technology for European Schools "Horizon Report Europe for School 2014"
by BOCQUET François
1. Social Media Technologies
1.1. > Crowdfunding
1.2. > Collective Intelligence
1.3. > Crowdsourcing
1.4. > Digital Identity
1.5. > Social Networks
1.6. > Tacit Intelligence
1.7. > Collaborative Environments
2. Visualisation Technologies
2.1. > 3D Printing/Rapid Proto- typing
2.2. > Volumetric and Holographic Displays
2.3. > Information Visualisation
2.4. > Visual Data Analysis
2.5. > Augmented Reality
3. Enabling Technologies
3.1. > Flexible Displays
3.2. > Statistical Machine Translation
3.3. > Wireless Power
3.4. > Affective Computing
3.5. > Electrovibration
3.6. > Cellular Networks
3.7. > Virtual Assistants
3.8. > Open Hardware
3.9. > Natural User Interfaces
3.10. > Next-Generation Batteries
3.11. > Speech-to-Speech Translation
3.12. > Near Field Communication
3.13. > Mobile Broadband
3.14. > Geolocation
3.15. > Machine Learning
3.16. > Location-Based Services
4. Consumer Technologies
4.1. > 3D Video
4.2. > Quantified Self
4.3. > Mobile Apps
4.4. > Tablet Computing
4.5. > Electronic Publishing
4.6. > Telepresence
4.7. > Wearable Technology
5. Digital Strategies
5.1. > Bring Your Own Device (BYOD)
5.2. > Flipped Classroom
5.3. > Games and Gamification
5.4. > Location Intelligence
5.5. > Makerspaces
5.6. > Preservation/Conservation Technologies
6. Internet Technologies
6.1. > Syndication Tools
6.2. > Cloud Computing
6.3. > Single Sign-On
6.4. > The Internet of Things
6.5. > Semantic Applications
6.6. > Real-Time Translation
7. Learning technologies
7.1. > Virtual and Remote Laboratories
7.2. > Open Licencing
7.3. > Open Content
7.4. > Online Learning
7.5. > Mobile Learning
7.6. > Massive Open Online Courses
7.7. > Badges/Microcredit