1. social dimension
2. real time interaction
3. inspired by MMORPG
3.1. guilds, clans
3.2. raids
3.2.1. leading to a state of 'flow'
3.3. persistent world
3.4. challenges, quests
3.5. leader boards
4. News media
4.1. communities
4.1.1. comments
4.1.2. forums
4.1.3. online networks
4.2. real time interaction
4.2.1. chat
4.2.2. twitter streams
4.2.3. real time curation
4.2.3.1. storify.com
4.2.3.2. swift river
4.3. immersive environment
4.3.1. recognizable design, lay-out
4.3.2. immersive persistent environments
4.3.3. blending virtual and real
4.3.3.1. augmented reality (AR)
4.3.3.2. location based networks
4.3.3.2.1. Foursquare
4.3.3.2.2. Gowalla
4.3.3.2.3. ...
4.3.4. 360 degrees video
4.3.4.1. real time commenting?
4.3.4.2. real time virtual presence?
4.4. game-like elements
4.4.1. quiz
4.4.2. poll
4.4.3. stock competition
4.4.3.1. leader boards
4.4.4. role-playing
4.4.4.1. student entrepreneurs
4.4.5. immersion
4.4.5.1. make people experience what happens
4.4.5.1.1. virtual environment
4.4.5.1.2. HUDs
4.4.5.1.3. serious video games
5. biz model for news, games
5.1. based on content
5.1.1. journalists
5.1.2. citizen journalists
5.1.3. data wizards
5.1.3.1. visualization
5.1.3.1.1. 2D
5.1.3.1.2. 3D
5.1.3.1.3. immersive
5.1.3.2. API
5.2. based on platform
5.2.1. enabling user generated content
5.2.2. enabling third party content and apps
5.2.3. connections are crucial
5.3. facilitated by...
5.3.1. entrepreneurial journalists
5.3.2. entrepreneurial technologists
5.3.3. entrepreneurial game devs and designers
5.4. company style
5.4.1. open development style
5.4.2. flexible reactions
5.4.3. fast iterations
5.4.3.1. Agile
5.4.3.2. Scrum
5.4.4. replacing internal bureaucracy by market
5.4.4.1. 'end of management'
5.4.4.2. opportunities for individual entrepreneurs