Design Sprint
by Alex Azzi

1. Set the Stage
1.1. User study
1.2. Choose a problem
1.3. Gather
1.3.1. Team
1.3.2. Supplies
1.4. Clear your clandars
1.5. Set deadline
2. Day 1: Unpack
2.1. "What is"
2.2. Unpack everything you know
2.3. Assymetrical
2.3.1. Knowledge
2.3.2. Expertise
2.4. Draw insights from team together
2.5. Create user story
2.6. Take useful notes
3. Day 2: Sketch
3.1. "What If"
3.1.1. Anything was possible
3.2. Working individually
3.2.1. Maximize
3.2.1.1. Detail
3.2.1.2. Depth
3.2.2. Minimize groupthink
3.3. Draw detailed solutions
3.3.1. Paper
3.4. Four Steps
3.4.1. Notes
3.4.2. Mind Map
3.4.3. Crazy 8s
3.4.4. Storyboard
3.5. Select best ideas
3.5.1. Structured critique
3.5.2. Weighted voting
4. Day 3: Decide
4.1. Narrow down
4.2. Make storyboard
4.2.1. Blueprint of prototype
4.3. Select research participants
4.4. Plan interviews
5. Day 4: Prototype
5.1. Build an entire realistic-looking prototype
5.2. Gather a team of experts
5.2.1. assign roles,
5.3. Put your plan into motion
6. Day 5: Test
6.1. Expose ideas to reality
6.2. Show prototype to real customers
6.2.1. 1:1 interviews
6.3. Take notes
6.3.1. Find patterns
6.3.2. Successes
6.3.3. Failures