Chapter 4: Images

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Chapter 4: Images by Mind Map: Chapter 4: Images

1. Bitmap Software

1.1. The industry-standard programs for bitmap painting and editing are: -Adobe’s Photoshop and Illustrator   -Corel’s Painter and CorelDraw

2. Capturing and editing images

2.1. Capturing and storing images directly from the screen is another way to assemble images for multimedia.

3. Making Still Images

3.1. Users can scan images from conventional sources and make necessary alterations and manipulations.

4. Vector-drawn graphics

4.1. Vector-drawn images versus bitmaps

4.2. Applications of vector-drawn object

4.3. How vector-drawn images work

5. 3-D drawing and rendering

5.1. 3-D drawing

5.1.1. 3-D animation, drawing, and rendering tools include:   -Daz3D   -Form*Z   -NewTek′s Lightwave   -Autodesk’s Maya   -Trimble’s SketchUp

5.2. 3-D animation tools

5.3. Panoramas

5.4. Features of a 3-D application

5.5. Rendering

5.5.1. Rendering - Use of intricate algorithms to apply user-specified effects

6. Colors and Palettes in Multimedia

6.1. Subtractive color

6.2. Color models

6.3. Additive color

7. Image File Types Used in Multimedia

7.1. Macintosh formats

7.2. Cross-platform formats

7.3. Windows formats