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AE 597F - 2011 by Mind Map: AE 597F - 2011
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AE 597F - 2011



Schedule is subject to change.  Please do not schedule direct conflicts with regularly scheduled class times.


1/10, Course Introduction, Syllabus distributed, Introduction to Virtual Prototyping, Presentation on Angel

1/12, Prior to Class, Readings, Serious Play -Overview, Quest, Complete the 'Virtual Prototyping Quest', Virtual Prototyping, Tablet PC Introduction (John/Sonali), Virtual Prototyping Discussion (John), Experience-Based Virtual Prototyping Presentation (Sonali)

1/14, No Class

1/17, No Class - University Holiday - MLK Day

1/19, Prior to class, Readings, Introduction to Virtual Reality (obtain from Angel), Quest Due - Introduction to VR Quiz Online, Introduction to Virtual Reality, Guest Speaker: George Otto, ITS, Penn State, Virtual Reality Exploration, Examples of using Virtual Reality?, VR Components, Displays, Input Devices, Sketchup Modeling - House Tutorial

1/21, Prior to class, Readings, PDF:Collaborative Design in Second Life, Slideshare:An Introduction to Virtual Worlds: Second Life and Beyond, Virtual Worlds Research Papers on Angel, Create Second Life account and Post Name to Angel, Introduction to Virtual Worlds, Discussion of 'What is a Virtual World?', Second Life Exploration Activity

1/24, Design & Design Review Applications, Discussion of Design and Design Review Application Characteristics / Examples, Activities, Autodesk Design Review,,, Autodesk Navisworks,, Brief Revit Overview

1/26, Prior to class, Download Unity 3.1, Design 3: Unity Fundamentals Chapter 1 Video, Design 3: Unity Fundamentals Chapter 2 Video, Unity 3D student website (tutorials), Game Engines - An Introduction

1/28, No Class (tent)

1/31, Prior to class, Quest Due - Sketchup Model - Post ZIP file to Angel, Readings, Visit the BIM Wiki, Design Review Applications (cont.), Details, Activities, Bentley Navigator


2/02, Guest Presenters - Matt Hedrick and Shane Goodman of DPR Construction

2/04, Prior to Class, Developing Interactive Media Content - Unity 3D

2/07, Innovative Design Concepts

2/09, Game Engines - Developing Interactive Content

2/11, No Class (tent)

2/14, Discussion of Serious Play Reading, Designing Interfaces for Interactive Content, Storyboard Design

2/16, Brainstorming for semester projects / quests

2/18, No Class (tent)

2/21, No Class (Group Discussions)

2/23, Visit to model shop and IEL in SALA

2/25, Game Engines - User Interface Design

2/28, VRML, Introduction to VRML, VRML Navigation Introduction


3/02, Open Presentations

3/04, No Class (tent)

3/07 - 11 - Spring Break

3/14, No Class (tent)

3/16, Work Session for Group Projects

3/18, Interactive Content Development - Avatar, Quest Due- Virtual Prototype Plan

3/21, Augmented Reality System Design, Class discussion of the uses, components and challenges related to AR

3/23, Guest Speaker - Chuck Hixson

3/25, Quest Due - Critical Analysis (Scholar), No Class (tent)

3/28, Quest Due - Revit Model - Post ZIP file to Angel, No Class (tent)

3/30, Guest Lecture


4/01, Movie, Serious Play Chapter 3, Quest Due - 4D Model of Shirlington Village

4/04, Prior to Class, Readings posted on ANGEL


4/08, Space Planning with 4D Modeling, Advanced 4D CAD Modeling, Construction Simulation, Quest Due - Architecture and Second Life (Virtual World Resident)

4/11, No Class - Senior Thesis Presentations. Visit several presentations.

4/13, Open Worksession

4/15, Construction Activity Visualization, Vitascope Demo, Kamat Paper

4/18, Open Presentations

4/20, PACE Research Seminar - Join Information Technology Session

4/22, Guest Speaker (tent)

4/25, Open Presentations, Experience Based Virtual Prototyping System

4/27, Open Presentations (Tent)

4/29, Open Presentations


Guest Speaker, Vaughn Whisker - ARL SEA Lab group at Penn State

Innovative Design Process

Video link to Second Life and AR:

In Class Content, Video:

Course Book

Serious Play by Michael Schrage


Prototype Designer

Apprentice, Class exercises related to prototype design

Journeyman, Develop a Storyboards for a Prototype Design

Master, Design Detailed Prototype

Grand Master, Prototype Assessment


3D and Process (4D)

Apprentice, Model Navigation, Goal, Learn standard model navigation methods, Task, Perform the Maze activity, Authoring Models with Geometric Modeling Software, Goal, Learn how to quickly generate 3D model content, Task, Develop a 3D model of your current residence (or another living space if desired) using Google Sketchup

Journeyman, Author Architectural Model(s) with BIM, Goal, Learn the different organization structure for modeling with BIM authoring tools, Task, Develop a model of the same residence used in the Geometric Modeling quest, but use Autodesk Revit (or another approved BIM authoring tool) instead.

Master, Modeling a Construction Process - 4D CAD

Grand Master, Develop a Real Time Photorealistic Models, Learn a new BIM Authoring Environment, and report on the differences between Autodesk Revit and the other authoring tool, Independent project approved by instructor.

Interaction Designer

Interface and Avatar

Apprentice, Basic Game Engine Scripting

Journeyman, Develop a Simple Avatar

Master, Develop a graphical user interface

Grand Master, Develop an integrated interactive prototype for a scenario., Independent project approved by instructor.

Virtual World Resident

Exploring the use of online virtual world for applications in the AEC Industry.  

Apprentice, Virtual World Explorer (Second Life), Explore a virtual world (Second Life) and complete an online quiz which reflects upon your experience.

Journeyman, MMORPG Explorer, Play an online MMOG for at least 2 hours, and reflect upon your experience through the online Angel quiz., Architecture and Second Life, Architecture and Design in Virtual Worlds, Slideshare: From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Profession (1 of 2), Slideshare: From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Profession (2 of 2)

Master, Virtual world content feature exploration, Task, Explore, learn and develop learning material for others regarding a feature within a virtual world which is of particular interest to you. Example could include the importation of content from other areas, the development of custom user interfaces within the environment, or other approved topics.

Grand Master, Virtual world content creator, Independent project approved by instructor


Investigating the current level of research in the fields of VR, AR and prototyping, and expande the body of knowledge.

Apprentice, Reader, Goal, Learn from the course readings., Task, Complete the readings prior to class, participate in class discussions, and complete the online preclass quizes, and reflections., Reflector, Task, New node

Journeyman, Critical Analyst, Task, Perform a critical review of 2 journal papers that are not discussed in class., Paper summary presenter, Task, Present a research paper to the class using the 'Pecha Kucha' style, Book Evaluation, Task, Develop a book review of a book related to virtual prototoyping

Master, Scholarly Review of a Topic, Goal, Investigate the literature related to a topic area, and identify the scholarly status of research within the area and the ability to apply the research in practice., Task, Perform a detailed literature review of a focused area of research regarding virtual prototyping. Then perform a content analysis of the literature along with a detailed discussion of the application areas and gaps within the area.

Grand Master, Independent Research Project, Goal, Explore an independent topic., Task, Perform a independent research project and present the project to the class., Discussion, This quest can be completed in a small group., Independent project approved by instructor

Other Resources

Unity 3D

Unity 3D Tutorial Videos (visit Angel)

Autodesk Student Site

Pecha Kucha

And if you wish to learn the pronunciation (