1. future scenarios
1.1. - Global communications for everyone/everywhere
1.2. - New services for disabled persons
1.3. - ICT and natural environment
2. *Applications
2.1. *New Multimedia Data Types and Applications
2.1.1. * Image-based rendering and reconstruction (Peter, Michael, Alex). Also Interfacing with augmented reality apps
2.1.1.1. --- 3D reconstruction from images and video
2.1.1.2. --- Motion analysis
2.1.1.3. --- Image-based 2D and 3D tracking (e.g., persons and objects)
2.1.1.4. --- Free viewpoint rendering from images
2.1.1.5. --- Photo Manipulation and Animation
2.1.1.6. --- Hybrid 2D/3D geometry representations as future multimedia data types
2.1.1.7. - 3D reconstruction
2.1.1.8. - video object segmentation
2.1.1.9. - object detection
2.1.2. Digital signal processing (Félicien, Zekeriya Erkin)
2.1.3. multimedia: image / audio processing (Sofia?)
2.1.4. * Applications like Gaming, social networks, Virtual worlds
2.1.5. - Home entertainment
2.2. * Seamlessly interfacing the real and the virtual in the knowledge Society
2.2.1. o Virtual interactions and new usages
2.2.2. o Enriched reality
2.2.3. Numerical identity (Michael Huth?)
2.3. Crisis management
2.4. - bio-informatics (modelizations, medical imaging, ... )
2.5. - Health care (automatic diagnosis, ...)
2.6. * New technologies for virtual collaboration and social interaction
3. *Base technologies
3.1. *Internet, Networks
3.1.1. - QoS ( rate / reliability, security / cryptography, privacy ) >> Harold, Charlotte
3.1.2. - Security
3.1.3. P2P (Jenneke)
3.1.4. (Mobile) communication networks (Maya, Sofia?)
3.1.5. Web 3.0 - 4.0
3.1.6. Architectures
3.1.7. Distributed Processing
3.1.8. - large networks organization (self organized networks, ... )
3.1.9. Embedded systems and other platforms
3.2. - hardware improvements (nanotechnology, metamaterials ...)
3.3. * Developing the methods for designing, developing and validating the forthcoming large complex ICT systems
3.3.1. o Interfaces with physical world
3.3.2. o Self organized, reconfigurable systems and networks
3.3.3. o Complexity analysis, optimization methods, validation tools
3.4. * Operating multimodal systems
3.4.1. o Multimedia
3.4.2. o Computer vision