topics and themes

This mindmap gives an overview of the topics and themes and suggestions discussed with regard to setting a theme for the IDEA league summer school

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topics and themes by Mind Map: topics and themes

1. *Base technologies

1.1. *Internet, Networks

1.1.1. - QoS ( rate / reliability, security / cryptography, privacy ) >> Harold, Charlotte

1.1.2. - Security

1.1.3. P2P (Jenneke)

1.1.4. (Mobile) communication networks (Maya, Sofia?)

1.1.5. Web 3.0 - 4.0

1.1.6. Architectures

1.1.7. Distributed Processing

1.1.8. - large networks organization (self organized networks, ... )

1.1.9. Embedded systems and other platforms

1.2. - hardware improvements (nanotechnology, metamaterials ...)

1.3. * Developing the methods for designing, developing and validating the forthcoming large complex ICT systems

1.3.1. o Interfaces with physical world

1.3.2. o Self organized, reconfigurable systems and networks

1.3.3. o Complexity analysis, optimization methods, validation tools

1.4. * Operating multimodal systems

1.4.1. o Multimedia

1.4.2. o Computer vision

2. Social Implications

2.1. Interaction NG ICT: interaction Man-Machine // Brain-Machine (DALAL ALRAJEH)

2.2. ethics & technology // trust (i.e. RFID)

2.3. - sociology ( new usages, addictions, ...)

3. future scenarios

3.1. - Global communications for everyone/everywhere

3.2. - New services for disabled persons

3.3. - ICT and natural environment

4. *Applications

4.1. *New Multimedia Data Types and Applications

4.1.1. * Image-based rendering and reconstruction (Peter, Michael, Alex). Also Interfacing with augmented reality apps

4.1.1.1. --- 3D reconstruction from images and video

4.1.1.2. --- Motion analysis

4.1.1.3. --- Image-based 2D and 3D tracking (e.g., persons and objects)

4.1.1.4. --- Free viewpoint rendering from images

4.1.1.5. --- Photo Manipulation and Animation

4.1.1.6. --- Hybrid 2D/3D geometry representations as future multimedia data types

4.1.1.7. - 3D reconstruction

4.1.1.8. - video object segmentation

4.1.1.9. - object detection

4.1.2. Digital signal processing (Félicien, Zekeriya Erkin)

4.1.3. multimedia: image / audio processing (Sofia?)

4.1.4. * Applications like Gaming, social networks, Virtual worlds

4.1.5. - Home entertainment

4.2. * Seamlessly interfacing the real and the virtual in the knowledge Society

4.2.1. o Virtual interactions and new usages

4.2.2. o Enriched reality

4.2.3. Numerical identity (Michael Huth?)

4.3. Crisis management

4.4. - bio-informatics (modelizations, medical imaging, ... )

4.5. - Health care (automatic diagnosis, ...)

4.6. * New technologies for virtual collaboration and social interaction