
1. Combat
1.1. Cards
1.1.1. Equipping cards can give the player unique abilities, buffs towards combat styles, or even alter attacks
1.1.2. Cards can be obtained as a rare drop from supply crates, purchasing them from the Oracle, or as a reward drop at the end of a game
1.1.3. Only four cards may be equipped at one time
1.2. Class Trees
1.2.1. Mage
1.2.1.1. Ranged damage dealers with little melee resistance and high magic resistance
1.2.2. Warrior
1.2.2.1. Close ranged tanks with little magic resistance and high melee resistance
1.2.3. Rogue
1.2.3.1. Close to medium range damage dealers with decent magic and melee resistance
1.2.4. Class trees give bonuses towards the preferred combat style of the class, and negative effects towards their weakness
1.3. Attacks
1.3.1. Mage
1.3.1.1. Left click
1.3.1.1.1. Power blast
1.3.1.1.2. Explosion
1.3.1.1.3. Swift blast
1.3.1.2. Right click
1.3.1.2.1. Tri burst
1.3.1.2.2. Magic slash
1.3.1.2.3. Crater
1.3.1.3. E
1.3.1.3.1. Beam
1.3.1.3.2. Wall
1.3.1.3.3. Shield
1.3.1.4. Alt
1.3.1.4.1. Surge
1.3.1.4.2. Regen
1.3.1.4.3. Meditate
1.3.2. Warrior
1.3.2.1. Left click
1.3.2.1.1. Percision
1.3.2.1.2. Defensive
1.3.2.1.3. Aggressive
1.3.2.2. Right click
1.3.2.2.1. Cleave
1.3.2.2.2. Lunge
1.3.2.2.3. Quake
1.3.2.3. E
1.3.2.3.1. Block
1.3.2.3.2. Reposte
1.3.2.3.3. Fury
1.3.2.4. Alt
1.3.2.4.1. Enrage
1.3.2.4.2. Mark of death
1.3.2.4.3. Bolster
1.3.3. Rogue
1.3.3.1. Left click
1.3.3.1.1. Deft strike
1.3.3.1.2. Pierce
1.3.3.1.3. Shoot
1.3.3.2. Right click
1.3.3.2.1. Snipe
1.3.3.2.2. Triple slash
1.3.3.2.3. Unload
1.3.3.3. E
1.3.3.3.1. Assassinate
1.3.3.3.2. Vanish
1.3.3.3.3. Smoke bomb
1.3.3.4. Alt
1.3.3.4.1. Feign
1.3.3.4.2. Recon
1.3.3.4.3. Eleviate
2. Team Points
2.1. Capturing Objectives
2.1.1. Farm
2.1.1.1. 1p / 5s
2.1.2. Mine
2.1.2.1. 2p / 5s
2.1.3. Outpost
2.1.3.1. 3p / 5s
2.2. Kills
2.2.1. Players
2.2.1.1. 3p
2.2.1.1.1. 10r
2.2.2. Guards
2.2.2.1. 1p
2.2.2.1.1. 5r
2.3. Victory
2.3.1. 1000p
3. Player Unlocks
3.1. Banker
3.1.1. More bank space
3.1.1.1. c = 500r * level
3.1.1.2. + 8 slots per upgrade
3.2. Stores
3.2.1. Banksmith
3.2.1.1. Upgrade equipment
3.2.1.1.1. c = 500r
3.2.1.2. Better wares
3.2.1.2.1. c = 250r * tier
3.2.2. Alchemist
3.2.2.1. Create custom potions
3.2.2.1.1. c = 750r
3.2.2.2. Better wares
3.2.2.2.1. c = 250r * tier
3.2.3. Craftsman
3.2.3.1. Upgrade equipment
3.2.3.1.1. c = 500r
3.2.3.2. Better wares
3.2.3.2.1. c = 250r * tier
3.2.4. Peddler
3.2.4.1. Upgrade equipment
3.2.4.1.1. c = 500r
3.2.4.2. Better wares
3.2.4.2.1. c = 250r * tier
3.2.5. Oracle
3.2.5.1. Better wares
3.2.5.1.1. c = 250r * tier
3.2.5.2. Card combination
3.2.5.2.1. c = 750r
3.3. Card slots
3.3.1. c = 1000r * level
3.3.2. Max slots = 4
4. Teams
4.1. Dominion
4.2. Reserance
5. Player Purchases
5.1. Supply crates
5.1.1. Unique cards
5.1.1.1. Tier 1 - 4
5.1.2. Weapons
5.1.2.1. Scaled to level tier
5.1.3. Armor
5.1.3.1. Scaled to level tier
5.2. Stores
5.2.1. Weapons
5.2.2. Potions
5.2.3. Armor
5.2.4. Basic cards