Multimedia Hardware and Software

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Multimedia Hardware and Software by Mind Map: Multimedia Hardware and Software

1. Main roles in the team

1.1. Project Manager

1.2. Multimedia Designer

1.3. Interface Designer

1.4. Writer

1.5. Audio/Video Specialist

1.6. Multimedia Programmer

2. Painting and drawing software features

2.1. an intuitive graphical user interface

2.2. Scalable dimensions

2.3. Multiple undo capability

2.4. Scalable text font support

2.5. Support for third-party special effect plug-ins

2.6. Layering capability

3. Authoring systems

3.1. Types of authoring tools

3.1.1. Card and page-based authoring tools

3.1.2. Icon and object authoring tools

3.1.3. Time-based authoring tools

4. Choosing an authoring tool

4.1. Editing and organizing features

4.2. Programming features

4.3. Interactivity features

4.4. Performance tunning and playback features

4.5. Delivery, cross-platform, and Internet playability features

5. Four basic stages in a multimedia project

5.1. Planning and costing

5.2. Designing and Producing

5.3. Testing

5.4. Delivering

6. Two phases of testing

6.1. Alpha Testing

6.1.1. application may be missing part of the content or functionality.

6.1.2. main interest is to review the concept, format, user interface and the layout.

6.2. Beta Testing

6.2.1. product is evaluated just before the final release.

6.2.2. Main interest is to find bugs or content errors.

7. Memory and storage devices

7.1. RAM

7.1.1. Volatile storage

7.1.2. storage allow to read and write data many time

7.2. ROM

7.2.1. nonvolatile storage

7.3. Flash or thumb drives

7.4. CD-ROM

7.5. DVD

7.6. Blu-ray discs

7.7. Hard disks

7.7.1. nonvolatile storage

7.7.2. rewriteable permanent memory

8. Output devices

8.1. Stereo

8.2. Monitor

8.3. Projector

8.4. Printer