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Instruction Design and Technology by Mind Map: Instruction Design and Technology
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Instruction Design and Technology

Learning Theories




Learning by Doing approach

Goal-based scenarios (GBSs)

Components of Teaching and Learning Settings (Collis, 1997)



Group discussions

Learning events



Individual projects

Group projects


Activity theory

Framework for analyzing needs, tasks and outcomes for designing CLEs

Activity system

Components of activity organized into activity systems



Applying process

Concept learning

Implications of Conceptual Change

Collaborative Learning

Learners work together to solve a problem, complete a task, or create a product.

Elaborative Theory

Content to be learned should be organized from simple to complex order

A meaningful context in which subsequent ideas can be integrated.

Select and sequence content in a way that can optimize attainment of learning goals



Learning Technologies

Application of technology for the enhancement of teaching, learning and assessment

Main application areas for Learning Technology


The promise of multimedia learning

Resource-based learning environments (RBLEs)

History and background

History of instructional design

History of instructional media

Instructional Design Models for designing learning environment

Gagne's 9 Events of Instruction

Four-phase process of creating RLOs and RIOs (Cisco)

ADDIE model

ADDIE model

Four-component instructional design system (4C/ ID-model)

Enviornments for complex learning can be described in four interrelated blueprint components

Learning strategies

Problem-based learning

Rich Environments for Active Learning (REALs)

Instructional systems