1. What Is...
1.1. The ASSURE model is an instructional design model
1.1.1. guides instructors through the lesson design process by embracing the use of technologies
1.1.2. appreciates “students’ learning styles and draws on constructivism where learners interact with others in their environment to build on previous knowledge”
1.2. Creators
1.2.1. Heinich, Molenda, Russell, and Smaldino
2. 6 Stages
2.1. Analyze Learners
2.1.1. Identifying the audience is essential to select the best approach to meet objectives and find appropriate resources
2.1.2. Audience is a group of people whom you will be conveying information
2.1.2.1. General Characteristics
2.1.2.1.1. age
2.1.2.1.2. grade level
2.1.2.1.3. sex
2.1.2.1.4. socioeconomic status
2.1.2.1.5. etc
2.1.2.2. Specific Competencies
2.1.2.2.1. previous knowledge about the topic
2.1.2.2.2. skills
2.1.2.2.3. academic abilities
2.1.2.2.4. etc
2.1.2.3. Learning Styles
2.1.2.3.1. visual
2.1.2.3.2. verbal
2.1.2.3.3. logical
2.1.2.3.4. etc
2.2. State Objectives
2.2.1. Specific objectives are the focus of individual lessons
2.2.2. Objective is “a statement of what students will be able to do as a result of the instruction”
2.2.3. Setting goals
2.2.3.1. ABCD Model
2.2.3.1.1. Audience
2.2.3.1.2. Behavior
2.2.3.1.3. Condition
2.2.3.1.4. Degree
2.3. Select Media & Materials
2.3.1. Select a method to bridge the audience and the objectives together
2.3.1.1. Select available materials
2.3.1.2. Modify existing materials
2.3.1.3. Design new materials
2.3.2. Two type of resources
2.3.2.1. Technological
2.3.2.1.1. Projectors
2.3.2.1.2. Calculators
2.3.2.1.3. Computers
2.3.2.1.4. Softwares
2.3.2.1.5. Internet
2.3.2.2. Print
2.3.2.2.1. Textbooks
2.3.2.2.2. Worksheets
2.4. Utilize Media & Materials
2.4.1. The chosen resources get implemented
2.4.2. Preview and test all the teaching equipment and materials
2.4.2.1. to “ensure that it is age appropriate, grade appropriate, usable, and valid for the lesson and objectives being taught”
2.5. Require Learner Participation
2.5.1. The audience will more likely to enjoy the lecture if they are engaged in it
2.5.2. Good idea to “incorporate questions and answers, discussions, group work, and hands-on activities”
2.5.3. The audience will need to practice what they have learned