Multimedia Technology in Education

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Multimedia Technology in Education by Mind Map: Multimedia Technology in Education

1. Software

1.1. Scanner

1.2. Text

1.3. Image

1.4. Sound

1.5. Animation

2. Hardware

2.1. Central Processing Unit

2.2. Monitor

2.3. Video Grabbing Card

2.4. CD-Rom

3. Multimedia Element

3.1. Text

3.2. Image

3.3. Sound

3.4. Animation

3.5. Video

4. Challenge

4.1. Sequencing within the media; playing frames in correct order/time frame in video.

4.2. Synchronization; inter-media scheduling.

4.3. How to represent and store temporal information.

4.4. How to strictly maintain the temporal relationship on play back/retrieval.

5. What is Multimedia?

5.1. Multimedia is the field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images (video), animation, audio, and or any other media where every type of information can be represented, stored, transmitted and processed digitally.

6. Advantage

6.1. Cost Effective

6.1.1. Requires only a one-time purchase of devices and software, which can be used unlimited times hereafter.

6.2. Evaluation

6.2.1. It offers ideal learning assessment tools which are also entertaining for students.

6.3. Realistic Approach

6.3.1. It provides approaches which make learning more realistic.

6.4. Variety Information

6.4.1. Can be used to search online information, everywhere and anytime around the world.

7. Disadvantage

7.1. Distracting

7.1.1. May take away the focus from the lesson due to its attention-grabbing formats.

7.2. Time Consuming

7.2.1. Creating multimedia requires more time.

7.3. Costly

7.3.1. Production of multimedia requires an electronic device, which may be relatively expensive

7.4. Limited Support/Compatibility

7.4.1. Wide variety of gadget models which arouses incompatibilities of media formats.

8. The Future

8.1. More hi-tech devices and tools of multimedia is created and delivered to users.

8.2. It is very important to the many fields especially marketing, education, communication, business, entertainment, medicine, etc.

8.3. Users can know the latest news that happening around the world without travelling.