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Tedx by Mind Map: Tedx

1. Gever Tulley

1.1. The World needs reckless curiosity

1.2. 50 dangerous things you should let your children do (boek)

1.3. School = cells & bells prison

1.4. Twitter.com/gever

2. Maarten Lens-Fitzgerald

2.1. Layar

2.1.1. Berlin wall layer

2.2. AR began with IBM in 1992

2.3. Lots of marketing

3. Mark Frauenfelder

3.1. Make mag

3.1.1. 126000 circulation

3.1.2. Young makers program

3.2. Schools train kids to be scholars

3.2.1. Young makers instead of scholars

3.3. A curriculum in a kite

3.4. Create public schools in public places

3.5. TechShops

4. Tehnolgy will save us

4.1. Producers instead of consumers

4.2. All tech is designed, so has artificial constraints & limits

4.3. Experiments in art and technology: group of artists

4.3.1. Lost faith in industry by the 70s

4.4. Planned obsolence transforms desire into need

4.4.1. E-waste

4.5. Physical space for workshops

4.5.1. Ie: hack a doorbell together with a deaf 87-year old

4.5.2. Learn to change a power plug

4.5.3. Hacker approach to life

5. Joris Peels

5.1. 3D printing

5.1.1. I.materialize

5.1.2. Unique objects

5.1.2.1. Only one person has to like it

5.1.2.2. Gps holder for bicycle

5.1.3. Let anyone make anything

5.1.4. Process doesn't scale well

5.1.4.1. Still a lot of handwork

5.1.4.1.1. Remove support material

5.1.4.1.2. Can not be outsourced to China

5.1.4.2. Expensive material

5.1.4.3. Not suitable for large objects

5.1.5. Mass production

5.1.5.1. Millions of copies

5.1.5.2. Cheaper per item

5.1.5.3. Never right for you

5.1.5.4. Lots of things that suck = no real choice

5.1.5.5. Standardized experience, etched by brands

5.1.6. Been around for 20 years

5.1.7. 3D tin: browser based software for kids to create 3D objects

5.2. We were all makers once, as kids

6. Mark Surman

6.1. Hackosaurus

6.2. Re-tinkerification of the web

6.3. Punk rock

6.3.1. Being in control

6.3.2. Making things

6.3.2.1. Music

6.3.2.2. Photocopy art

6.3.3. Learn to make an open-ended world

6.4. 2400 baud modem

6.4.1. Sound

6.4.2. Early Internet

6.4.3. First progressive news site in Canada

6.4.4. Clicking 'view source'

6.5. Tinkerification of learning has happened

6.5.1. Threats

6.5.1.1. You can't view the source of the iPad

6.5.1.2. Closedness of Facebook

6.5.2. Encourage kids to hack & tinker with the web

6.5.2.1. The web is yours

6.5.2.2. Teaching a hacker ethic

6.5.3. Take learning out of the Industrial Age

6.6. Scouts

6.6.1. 40 million kids

7. Tan Le

7.1. Kineticubes

7.1.1. Art by thought

7.2. Eeg control interface

8. Noam Persky

8.1. Progress is key to motivation

8.2. Use screen (iPad) as collaboration tool

9. Ed Baafi

9.1. Generation D

9.1.1. Diy

9.1.1.1. Fablab

9.1.1.2. Hackerspaces

9.1.1.3. Makerbot

9.1.1.3.1. Cfr. Apple I, made of wood.

9.1.2. Digital

9.1.2.1. You will be illiterate if you can not do some programming

9.1.2.1.1. Scratch

9.1.2.2. Processing: programmatic art

9.1.2.3. Physical programming (arduino)

9.1.3. Democracy

9.1.3.1. Web:1995

9.2. Ed@modk.it

10. Rodrigo Arboleda

10.1. OLPC

10.1.1. Uruguay

10.1.1.1. All primary school schildren

10.1.1.2. Doctor for president

10.1.1.2.1. Urgency

10.1.1.2.2. Epidemic

10.1.2. 2 mio devices delivered

10.1.3. MIT (seymour papert)

10.1.3.1. 1967

10.1.3.1.1. A computer for every child?

10.1.3.2. Robotics Invention System

11. Walter Bender

11.1. Olpc

11.1.1. Sugar OS

11.1.1.1. Abacus

11.1.1.1.1. Powerful way to understand counting

11.1.1.1.2. Create own custom abacuses

11.1.2. Designed so kids can repair it themselves

11.1.2.1. There's a yt video of a canadian 8yr old

11.2. Program or be programmed

11.2.1. 'There's an app for that'

11.2.2. Henry jenkins and the culture of the remix

11.2.2.1. It's ok to appropriate ideas and change them

11.3. Computation should be on every child's low shelf

11.4. The world is not complete, and you can solve problems

11.5. Learning software should be incomplete (oss)

11.6. Sumerians invented base-12 (knuckles of one hand, minus thumb)

11.7. Presentation made in SugarOS

11.8. Technology is anything invented after you were born - Alan Kay

11.9. If you can't make mistakes in school, where can you make them.

12. Gabe Zichermann

12.1. Gamification

12.1.1. Engage audience

12.1.1.1. Collaborative play

12.1.2. In-dash fuel-saving games in cars

12.1.3. Sped limit lottery: drive below the speed limit and win the fines of the speeders

12.1.4. Rewards everywhere

12.2. Where in the world is carmen sandiego is the most amazing game ever made

12.3. Gsummit.com

12.4. Real world uninteresting?

12.5. Multilingual ppl perform better on standardized tests

12.6. Videogames are constant learning

12.6.1. Learning is multiplayer

12.7. Ananth Pai

12.7.1. Gamified learning

12.8. Get into the game with your kids

13. Alyson Shafer (report)

13.1. Add kids are the revolutionaries

13.2. We have the most bubble-wrapped generation of kids

13.3. Allowing kids to to

13.4. Kids & teachers as coproducers

13.5. Winning is having to stop. Cooperation is better.

13.6. Kids are mistake-phobic

13.7. 10000 hours to reach mastery, only those who toloerate mistakes can achieve it.

13.8. Move away from praise and move to encouragement

13.9. Be engaged in children's academic process, don't control it.

13.10. I have never met a child who didn't want to learn

13.11. Want to be ten again