1. Tan Le
1.1. Kineticubes
1.1.1. Art by thought
1.2. Eeg control interface
2. Gever Tulley
2.1. The World needs reckless curiosity
2.2. 50 dangerous things you should let your children do (boek)
2.3. School = cells & bells prison
2.4. Twitter.com/gever
3. Noam Persky
3.1. Progress is key to motivation
3.2. Use screen (iPad) as collaboration tool
4. Ed Baafi
4.1. Generation D
4.1.1. Diy
4.1.1.1. Fablab
4.1.1.2. Hackerspaces
4.1.1.3. Makerbot
4.1.1.3.1. Cfr. Apple I, made of wood.
4.1.2. Digital
4.1.2.1. You will be illiterate if you can not do some programming
4.1.2.1.1. Scratch
4.1.2.2. Processing: programmatic art
4.1.2.3. Physical programming (arduino)
4.1.3. Democracy
4.1.3.1. Web:1995
4.2. [email protected]
5. Maarten Lens-Fitzgerald
5.1. Layar
5.1.1. Berlin wall layer
5.2. AR began with IBM in 1992
5.3. Lots of marketing
6. Mark Frauenfelder
6.1. Make mag
6.1.1. 126000 circulation
6.1.2. Young makers program
6.2. Schools train kids to be scholars
6.2.1. Young makers instead of scholars
6.3. A curriculum in a kite
6.4. Create public schools in public places
6.5. TechShops
7. Rodrigo Arboleda
7.1. OLPC
7.1.1. Uruguay
7.1.1.1. All primary school schildren
7.1.1.2. Doctor for president
7.1.1.2.1. Urgency
7.1.1.2.2. Epidemic
7.1.2. 2 mio devices delivered
7.1.3. MIT (seymour papert)
7.1.3.1. 1967
7.1.3.1.1. A computer for every child?
7.1.3.2. Robotics Invention System
8. Tehnolgy will save us
8.1. Producers instead of consumers
8.2. All tech is designed, so has artificial constraints & limits
8.3. Experiments in art and technology: group of artists
8.3.1. Lost faith in industry by the 70s
8.4. Planned obsolence transforms desire into need
8.4.1. E-waste
8.5. Physical space for workshops
8.5.1. Ie: hack a doorbell together with a deaf 87-year old
8.5.2. Learn to change a power plug
8.5.3. Hacker approach to life
9. Walter Bender
9.1. Olpc
9.1.1. Sugar OS
9.1.1.1. Abacus
9.1.1.1.1. Powerful way to understand counting
9.1.1.1.2. Create own custom abacuses
9.1.2. Designed so kids can repair it themselves
9.1.2.1. There's a yt video of a canadian 8yr old
9.2. Program or be programmed
9.2.1. 'There's an app for that'
9.2.2. Henry jenkins and the culture of the remix
9.2.2.1. It's ok to appropriate ideas and change them
9.3. Computation should be on every child's low shelf
9.4. The world is not complete, and you can solve problems
9.5. Learning software should be incomplete (oss)
9.6. Sumerians invented base-12 (knuckles of one hand, minus thumb)
9.7. Presentation made in SugarOS
9.8. Technology is anything invented after you were born - Alan Kay
9.9. If you can't make mistakes in school, where can you make them.
10. Joris Peels
10.1. 3D printing
10.1.1. I.materialize
10.1.2. Unique objects
10.1.2.1. Only one person has to like it
10.1.2.2. Gps holder for bicycle
10.1.3. Let anyone make anything
10.1.4. Process doesn't scale well
10.1.4.1. Still a lot of handwork
10.1.4.1.1. Remove support material
10.1.4.1.2. Can not be outsourced to China
10.1.4.2. Expensive material
10.1.4.3. Not suitable for large objects
10.1.5. Mass production
10.1.5.1. Millions of copies
10.1.5.2. Cheaper per item
10.1.5.3. Never right for you
10.1.5.4. Lots of things that suck = no real choice
10.1.5.5. Standardized experience, etched by brands
10.1.6. Been around for 20 years
10.1.7. 3D tin: browser based software for kids to create 3D objects
10.2. We were all makers once, as kids
11. Gabe Zichermann
11.1. Gamification
11.1.1. Engage audience
11.1.1.1. Collaborative play
11.1.2. In-dash fuel-saving games in cars
11.1.3. Sped limit lottery: drive below the speed limit and win the fines of the speeders
11.1.4. Rewards everywhere
11.2. Where in the world is carmen sandiego is the most amazing game ever made
11.3. Gsummit.com
11.4. Real world uninteresting?
11.5. Multilingual ppl perform better on standardized tests
11.6. Videogames are constant learning
11.6.1. Learning is multiplayer
11.7. Ananth Pai
11.7.1. Gamified learning
11.8. Get into the game with your kids
12. Mark Surman
12.1. Hackosaurus
12.2. Re-tinkerification of the web
12.3. Punk rock
12.3.1. Being in control
12.3.2. Making things
12.3.2.1. Music
12.3.2.2. Photocopy art
12.3.3. Learn to make an open-ended world
12.4. 2400 baud modem
12.4.1. Sound
12.4.2. Early Internet
12.4.3. First progressive news site in Canada
12.4.4. Clicking 'view source'
12.5. Tinkerification of learning has happened
12.5.1. Threats
12.5.1.1. You can't view the source of the iPad
12.5.1.2. Closedness of Facebook
12.5.2. Encourage kids to hack & tinker with the web
12.5.2.1. The web is yours
12.5.2.2. Teaching a hacker ethic
12.5.3. Take learning out of the Industrial Age
12.6. Scouts
12.6.1. 40 million kids