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'Screens' por Mind Map: 'Screens'

1. Past views

1.1. Film and TV

1.1.1. Classic filmaking

1.1.1.1. clear disconnect from audience member to screen. Screen influences audience member more through cinematography, dialogue and engaging editing. Although 3-d has been attempted in film format often on the cultural scale it has been nothing but a gimmick

1.2. Video Game systems

1.2.1. Home TV systems

1.2.1.1. audience member controls the screen but still disconnected from the actions of the game. Whilst cinematics and dialogue do often play a part in gaming experiences often they hinge more on creating an engaging world to interact with. Relying more on level and gameplay design to immerse someone through the screen.

1.2.2. Portable gaming systems

2. Current views

2.1. Mobile Phones

2.1.1. Social Media

3. Future views

3.1. VR

3.1.1. Metaverse

3.1.2. 360 Video

3.1.2.1. aim is to replicate immersion of being in a 360 game world but with the same deliberate repetitive experience that classic cinema can provide

3.1.3. VR gaming