1. Illustration
1.1. Mind mapping
1.2. Story telling
1.3. Moodboarding
1.4. Sketching
1.5. Low fidelity
1.6. High fidelity
1.7. Feedback
1.8. Iteration
2. Iconography
2.1. Context Setting
2.2. Guides
2.3. Moodboard
2.4. Sketching
2.5. High Fidelity
2.6. Icon states
2.7. Micro interactions Planning
3. Motion design
3.1. Moodboarding
3.2. Animatic
3.3. Animation / Micro interactions
3.4. Feedback
3.5. Iteration
3.6. Final Animation Production
3.7. Lottie Files Handoff
4. Prototyping
4.1. Interactive
4.1.1. MarvelApp / Invision
4.1.2. Principle / Flinto
4.2. Non - Interactive
4.2.1. After Effects (video)
5. Feedback
5.1. Design Feedback
5.2. Product Feedback
5.3. Tech Feedback
5.3.1. Front End
5.3.2. Back End
5.4. Stakeholder Feedback
5.4.1. FGD Feedback
5.4.2. Expert Review
5.4.3. Legal Feedback
5.4.4. Sales Feedback
5.4.5. Business Feedback
6. Testing
6.1. Qualitative
6.1.1. Usability Testing
6.1.2. Moderated
6.1.3. Unmoderated
6.1.4. Guerilla Testing
6.2. Quantitative
6.2.1. Analytics, GA
6.2.2. Hotjar
6.2.3. UXcam
7. Design Handoff
7.1. Design Walkthrough
7.1.1. Zeplin
7.1.2. Video File
8. Task Analysis
8.1. Understanding the JIRA, Spec., Product Requirement Doc. (PRD)
8.1.1. Old Case-Study Report
8.1.2. Analytics
8.1.3. Sketching
8.1.3.1. Low fidelity
8.1.3.2. Wireframing
9. User Research
9.1. Market research
9.2. User Research
9.2.1. Survey
9.2.2. Pre-Sale Call
9.2.3. Field Research
9.2.4. App Platform Reviews
9.2.5. Website
9.2.6. NPS Ratings
9.2.7. Expert Review
9.3. Competitive Research
9.4. Moodboarding
9.5. Analytics
9.6. Stakeholder Interviews
9.6.1. FGD (Focus Group Discussions)
9.7. Card Sorting
9.7.1. Open, Close Card Sorting
9.7.2. Reverse Card Sorting
9.8. Ethnography
10. Wireframing
10.1. Low Fidel - wfs
10.1.1. Sketching
10.1.2. With Placeholders
10.1.3. With Copy
10.2. High Fidel -wfs
10.2.1. With Colors
10.2.2. With Copy