Pattern
por Michael Schnell

1. Behavioural
1.1. Command
1.2. Memento
1.3. Visitor
1.4. Strategy
1.4.1. Algorithm
2. Creational
2.1. Builder
2.2. Dependency Injection
2.3. Lazy initialization
2.4. Singleton
3. Structural
3.1. Adapter
3.1.1. "Wrapper"