Comienza Ya. Es Gratis
ó regístrate con tu dirección de correo electrónico
HPB Solutions por Mind Map: HPB Solutions

1. Nudge

1.1. Nudge model

1.1.1. Parameters

1.1.1.1. Freq

1.1.1.2. Time

1.1.1.3. Type

1.1.1.4. Location

1.1.1.5. Day of week

1.1.1.6. Weather

1.1.2. Evaluation

1.1.2.1. App activity (feedback loop)

2. Library Optimizer

2.1. Most engaging personalized parameters

3. Platform Requirements

3.1. Early phase

3.1.1. Heuristic Approaches

3.1.1.1. Data collection

3.1.1.1.1. Insight

3.2. Mature phase

3.2.1. Sufficient data collected

3.2.1.1. Learning-based approaches

3.3. A/B Testing

3.3.1. Canary Release

4. Feedback loop

4.1. Implicit

4.1.1. Activity / achievement

4.2. Explicit

4.2.1. Thumbs up / like

5. Questions

5.1. Other channel to reach the users?

5.1.1. Feedback loop for different channel response?

5.2. Existing data for "engagement" effectiveness?

5.3. How many users in total?

5.4. How many "Daily Active Users?"

5.5. Current user profile, bias in distribution?

6. engagement

6.1. incentive

6.1.1. user targeting

6.1.2. actions

6.1.3. result

6.1.4. Example

6.1.4.1. Drink more water

6.1.4.1.1. Encourage drinking more water

6.2. Social

6.2.1. user goruping

6.2.1.1. user similarity

7. User targeting

7.1. Begin from heuristic

7.2. Automatic targeting

7.3. Recommender

7.3.1. Challenge embedding

7.3.2. User embedding

8. Data Types

8.1. User Info

8.1.1. age

8.1.2. gender

8.1.3. height/weight/bmi

8.2. Sensor Data

8.2.1. heart rate

8.2.2. Blood pressure

8.2.3. sleep

8.2.4. Active hours

8.2.5. Lifestyle (walking, sitting, driving, cycling)

8.3. Medical/Clinical data

9. DS model

9.1. Nudge model

9.1.1. Parameters

9.1.1.1. timing

9.1.1.2. location

9.1.1.3. channel

9.1.1.4. environment

9.1.1.4.1. indoor

9.1.1.4.2. weather

9.2. Recomnender

9.2.1. Early: heuristic (already there)

9.2.1.1. Efficient for "cold-start" situation

9.2.2. Later: learning-based model

9.2.2.1. targeting

9.2.2.2. engagement prediction

9.3. Challenge library

9.3.1. challenge embedding

9.3.2. challenge optimizer

9.3.2.1. search for optimal parameters of a challenge for an individual

9.4. User embedding model

9.4.1. user similarity / grouping

9.4.2. Life style model

9.5. Incentive: Social Engaging model

9.5.1. user grouping

9.5.2. group challenge

9.6. architecture

9.6.1. Transfer learning

9.6.2. Multi task learning

9.6.3. embeddings

10. DS Platform

10.1. Data Platform

10.1.1. Who will be the users?

10.1.1.1. access / permission control

10.1.1.2. User account system design

10.1.2. Any existing access/permission control system?

10.1.2.1. Is it a service can be used for authentication by other system?

10.1.3. Desensitization level?

10.1.4. Latency to update libraries/models?

10.1.4.1. Real-time or batch

10.1.4.1.1. Data lake design

10.1.5. Challenge library management?

10.2. Experiment Management Platform

10.2.1. Library experiment management

10.2.1.1. version control?

10.2.2. Nudge management

10.2.3. Gamification platform

10.3. MLOps platform

10.3.1. online learning

10.3.2. Approval before launch

10.3.3. canary release?

10.3.3.1. who's the mobile app developer?

10.3.3.1.1. HTML5? Need release for new feature?

10.3.4. Do they have SRE team?

10.3.5. MLOps

10.3.6. Model release

10.3.7. Model deployment

10.4. BI / DA Platform

10.5. A/B platform

10.6. AWS / Azure

10.7. Program Library Management

10.7.1. Nudge

10.7.2. Challenge