Chapter 4 Images
por Tan Teck Yin

1. Colors and Palettes
1.1. Natural light and color
1.1.1. Additive color
1.1.2. Subtractive color
1.1.3. Screen-specific color
1.1.4. Color models
1.2. Color Palettes
1.2.1. Dithering
2. Image File Types Used
2.1. Macintosh Formats
2.1.1. PICT
2.2. Windows Formats
2.2.1. Devices-independent bitmaps
2.3. Cross-platform Formats
2.3.1. PDF
2.3.1.1. manages multimedia content
2.3.2. PSD,AI,CDR,DXF
2.3.2.1. proprietary formats
2.3.3. COLLADA 3D
2.3.3.1. transferring 3-D files
2.3.4. JPEG,GIF,PNG
2.3.4.1. Commonly used format
3. Creation of Multimedia Images
3.1. Flow Charts and storyboard
3.2. Tools
3.3. Multiple Monitors
4. Creation of Still Images
4.1. Types of Still Images
4.1.1. Bitmaps
4.1.2. Vector-drawn graphics
4.2. 3-D Drawing and Rendering
4.2.1. 3-D animation tools
4.2.1.1. Daz3D
4.2.1.2. Form*Z
4.2.1.3. NewTek's Lightwave
4.2.1.4. Autodesk's Maya
4.2.1.5. Trimble's SketchUp
4.2.2. Features of 3-D application
4.2.2.1. Modeling
4.2.2.2. Extrusion
4.2.2.3. Lathing
4.2.3. Panoramas