Why GBL belongs in Schools

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Why GBL belongs in Schools por Mind Map: Why GBL belongs in Schools

1. Kingsley and Grabner-Hagen (2015) conclude that the students in their study responded favourably to the Games Lab experience when compared to the usual method of teaching the content

2. We need future workers and leaders with enhanced problem solving skills

3. We need increased student engagement in schools as well as increased student attainment

4. Some articles prove higher standards are achieved using games in schools, however even these that disprove this do concede that the use of computer games in schools does result in higher student engagement in learning

5. Buckley and Doyle (2014) used a computer game to simulate financial trading and reported an increase in students knowledge of the taxation system after participation in the game, including knowledge that was not taught but that would have been needed to progress in the game.

6. Teaching children that have been exposed to technology using traditional methods is outdated.

7. Ruzic and Dumancic (2015) believe that using traditional teaching methods creates an "unefficient learning/teaching experience." and that it is "cruel". Teaching the technologically advanced students of today should make use of this strength and teachers and developers must come together to create games that engage students while educating them on many different levels seamlessly.

8. Uscinski (2013) states that schools do not give activities that allow the development of critical thinking and strategising and the use of selected computer games in schools would acheive this