Multimedia Hardware and Software
por Teh Siew Ling
1. Hardware
1.1. Production Platforms - producing and delivering multimedia projects - Macintosh operating system, Microsoft Windows
1.2. Windows vs. Macintosh - Microsoft Windows can run on assemblages of hardware from countless manufacturers - Apple Computer produces both the computer and the operating system
1.3. Connections - Integrated Drive Electronics ( IDE ) - Universal Serial Bus ( USB ) - FireWire ( IEEE 1394 )
1.4. Memory and Storage Devices - RAM - ROM - Hard disks - Flash or Thumb drive - CD-ROM - DVD - Blu-ray discs
1.5. Input Devices - Microphones - Digital cameras
1.6. Output Devices - Stereo - Monitor - Projector - Printer
2. Software
2.1. - Text editing and word processing tools - OCR software - Painting tools - Drawing tools - 3-D modeling tools - Image editing tools - Sound editing tools
3. Authoring System
3.1. Type of authoring tools
3.1.1. Card-and page-based authoring tools
3.1.2. Icon-and object-based authoring tools
3.1.3. Time-based authoring tools
3.2. Choosing authoring tool
3.2.1. - editing and organizing features - Programming features - Interactivity features - Performance tuning and playback features - Delivery, cross-platforms, and Internet playability features
4. Multimedia Development Process
4.1. Four basic stage
4.1.1. Planning and Costing - Define the objective and scope - Target users - Set the contents - Prepare time estimate and budget - Prepare short prototype or proof-of-concept
4.1.2. Designing and Producing - Performed each of the planned tasks to create a finished product
4.1.3. Testing - Alpha Testing - Beta Testing
4.1.4. Delivering - Package and deliver project to the end user