Dispositivos Móviles: Usos Educativos

Mapa creado para la clase de Tecnología Educativa, de la Maestría en Educación Media Superior de la UDLAP, Puebla, México

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1. Tipos de Dispositivos Móviles

1.1. Teléfonos móviles

1.2. Smarthphones

1.3. Tabletas

1.4. Lap tops u ordenadores portátiles

1.5. Consolas de videojuegos portátiles

1.6. Lectores de Libros electrónicos

2. Aplicaciones Educativas

2.1. Bluetooth

2.1.1. Situational Analysis / Drivers

2.1.1.1. What is driving us to do this?

2.1.1.2. SWOT Analysis

2.1.1.2.1. Strengths

2.1.1.2.2. Weaknesses

2.1.1.2.3. Opportunities

2.1.1.2.4. Threats

2.1.1.3. Customer Findings - What have we learned from customers?

2.1.2. Competitive Analysis

2.1.2.1. Do we have competitors and threats in these target markets with the proposed offerings?

2.1.2.2. What are our competitors doing and how are they positioning?

2.1.2.3. How do we position against each competitor?

2.1.3. Target Customer(s)

2.1.3.1. Buyer Profile

2.1.3.1.1. Title

2.1.3.1.2. Industry

2.1.3.1.3. Geography

2.1.3.1.4. Business Size

2.1.3.2. Influencer Profile

2.1.3.3. User Profile

2.1.3.4. What do customers want and need?

2.1.3.5. What business problems do each of these customers have?

2.1.4. Customer Segmentation

2.1.4.1. Which customers or sets of customers do we sell to?

2.1.4.2. What are the target market segments that we want to go after?

2.1.4.3. What are the distinct problems for each segment of the market?

2.1.5. Total Available Market

2.1.5.1. New Prospects

2.1.5.1.1. How much of each target segment have we penetrated?

2.1.5.1.2. How much opportunity is available in each target segment?

2.1.5.2. Existing Customers

2.1.5.2.1. Can we up-sell existing customers?

2.2. SMS

2.2.1. Service Offer

2.2.1.1. What are we selling?

2.2.1.2. Product Definition

2.2.1.3. Pricing

2.2.1.4. Packaging

2.2.1.5. Positioning

2.2.2. Value Proposition

2.2.2.1. What is the Value Proposition to the Customer?

2.2.2.2. What pain are we solving?

2.3. Whatsapp

2.3.1. Revenue Forecasts

2.3.1.1. Revenue and P&L Forecast (5 Years)

2.3.1.2. Revenue should be split out quarterly

2.3.2. Cost Analysis

2.3.2.1. Should include a description of the costs in entering this business and profitability analysis

2.3.3. Profitability Analysis

2.3.3.1. P&L for the offer to include gross margin, net income and break even analysis.

2.4. Skype

2.4.1. Sales Strategy

2.4.1.1. Direct Sales Strategy

2.4.1.2. Inside Sales Strategy

2.4.1.3. Channel Sales Strategy

2.4.2. Partner Strategy

2.4.2.1. Channel Strategy

2.4.2.1.1. What 3rd party channels should we consider for reselling this service?

2.4.2.2. Technology Partnerships

2.4.2.2.1. What technology vendors (if any) do we need to work with to execute on this plan?

2.4.2.3. Solutions Partners

2.5. iRAE

2.5.1. Positioning & Messaging

2.5.1.1. What is the key messaging and positioning for the service offer? (Pain, alternatives, solution)

2.5.1.2. How do we communicate internally?

2.5.1.3. How do we communicate externally?

2.5.2. Promotion Strategy

2.5.2.1. Marketing Programs (Installed base versus new prospects)

2.5.2.2. Advertising (Publications, etc.)

2.5.2.3. Analyst Relations (Target Analysts)

2.5.2.4. Public Relations

2.5.2.5. Events (Trade shows, SEO/SEA, Seminars)

2.5.2.6. Webinars

2.5.3. Demand Generation & Lead Qualification

2.5.3.1. How do we generate and qualify new leads for the target offer?

2.5.3.2. Prospect Lists

2.5.3.3. Key Questions to Ask

2.5.3.4. Sales Collateral

2.5.3.5. Presentations

2.5.3.6. Data Sheets

2.5.3.7. White Papers

2.5.3.8. ROI Tools

2.5.3.9. Other Sales Tools (web site, etc.)

2.6. WorldFlick

2.6.1. Numbers, budget, waterfall, break-even (cost>leads>trials>deals)

2.6.2. Sales Programs

2.6.3. Accelerated Learning Strategy, Controls, Metrics

2.6.4. Include feedback loops

2.6.5. Include financial metrics (definition of success)

2.6.6. Pipeline reports, etc…

2.7. Toon Tastic

2.7.1. M&A?

2.7.2. Risk Analysis & Mitigation

2.8. Códigos QR

2.9. Plataforma UNO

2.10. Blackboard

3. Usos Educativos (Desarrolla las siguientes Competencias)

3.1. Comunicación Lingüística

3.2. Competencia Matemática

3.3. Conocimiento e Interacción con el mundo físico

3.4. Aprender a Aprender

3.5. Competencia Artística y Cultural

3.6. Tratamiento de la Información

3.7. Competencia Digital

3.8. Autonomía e Iniciativa Personal

4. Ventajas y Desventajas

4.1. VENTAJAS

4.1.1. Permite la movilidad

4.1.2. Acceso sin discriminación

4.1.3. Amplía el Horizonte del Conocimiento

4.1.4. Permite el Conocimiento Colectivo

4.2. DESVENTAJAS

4.2.1. Depende de la conexión a Internet

4.2.2. Puede llegar a ser caro para algunos países

4.2.3. Puede crear una adicción al uso de dispositivos móviles

4.2.4. Puede usarse con propósitos maliciosos