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Unity3D により Mind Map: Unity3D

1. Scripting Overview

1.1. attaching custom script objects

1.2. Common Operations

1.3. Time

1.4. Accessing Components

1.5. Accessing Objects

1.6. Vectors

1.7. Variables

1.8. Instantiate

1.9. Coroutines & Yield

1.10. Using C# & Boo

1.11. Important Classes

1.11.1. MonoBehaviour

1.11.2. Moving / Rotating objects around

1.11.3. Animation System

1.11.4. Rigidbody

1.11.5. FPS or Third person character controller

1.12. Performance Optimization

1.13. Script Compilation

1.14. Unity and Mono compatibility

2. Creating Gameplay

3. Basics

3.1. GameObject

3.1.1. Tag Manager

3.1.2. Layer

3.1.3. Tag

3.1.4. API

3.2. Component

3.2.1. API

3.2.1.1. GameObject.GetComponent

3.2.1.1.1. String, Type으로 Transform Component 접근하기

3.2.1.1.2. String, Type으로 Script Component접근하기

3.2.1.2. GameObject.AddComponent

3.2.1.2.1. String과 Type으로 SphereCollider 추가하기

3.3. Lights

3.3.1. Directional Shadow Details

3.3.2. Spot Light Cookie

3.4. Shadow

3.5. Camera

3.6. Rigidbody

3.7. Collider

4. Advanced

4.1. Occlusion Culling

4.2. Propile

4.3. Garbage collection