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The Arts により Mind Map: The Arts

1. Historical Development (Rohan)

1.1. Movements

1.1.1. Impressionism

1.1.1.1. French art movement from end of 19th century

1.1.2. Post-Impressionism

1.1.2.1. Not a formal movement or style - independent artists (van gogh)

1.1.3. Cubism

1.1.3.1. Revolutionary style of modern art - beginning of 20th century (Picasso)

1.1.4. Fauviszm

1.1.4.1. Roots in Post-Impressionist art - symbolic colors

1.1.5. Expressionism

1.1.5.1. Embraces music, literature and art. Early 20th century. Changes with emotional spirit of the world

1.1.6. Dadaism

1.1.6.1. Dadaism or Dada was a form of artistic anarchy born out of disgust for the social, political and cultural values of the time

1.1.7. Surrealism

1.1.7.1. Surrealism was the 20th century art movement that explored the hidden depths of the 'unconscious mind'.

1.1.8. Pop Art

1.1.8.1. Art of pop culture. Post war consumerism

1.2. Italian Renaissance

1.2.1. Art

1.2.1.1. Naturalism

1.2.1.1.1. A search for the perfection of form that was inspired by the naturalism of Classical sculpture.

1.2.1.2. Humanism

1.2.1.2.1. The influence of the philosophy of Classical humanism which is revealed in the gradual shift from religious to secular subject matter in art.

1.2.1.3. Perspective Drawing

1.2.1.3.1. The development of perspective drawing as the standard means of organizing the spatial depth of a picture.

1.2.1.4. New Media and Techniques

1.2.1.4.1. The development of new media and techniques which were essential to achieve a greater naturalism in art.

1.2.2. Literature

1.2.3. Philosophy

1.2.4. Start of 16th century

1.2.4.1. Michelangelo

2. Personal Knowledge (Kayris)

2.1. What makes arts students today different from the classical masters? (from Teamie)

2.1.1. Music

2.1.1.1. Focus on replication rather than innovation

2.1.1.1.1. Until I came here, musical experience was all about recreating a master's work (or researching the influences of regional variations)

2.1.1.1.2. Kids grow up with singing other people's songs (most often)

2.1.1.1.3. Different to visual arts, where children draw and paint whatever their dreams dictate; why?

2.1.1.2. Development of instruments and understandings

2.1.1.2.1. Now more aware of the science of sound

2.1.1.2.2. Modified instruments can add to group performances in ways that just were not possible centuries ago

2.1.1.2.3. Synthesis of styles from all over the world leads to new combinations of sound

2.1.1.2.4. Standardised scalic ascent (equal temperament)

2.1.2. Visual Arts

2.1.2.1. Techniques and media have since developed immensely

2.1.2.1.1. Allows current students to explore classical themes using new technology

2.1.2.2. Sheer growth of movements over time

2.1.2.2.1. More ways to convey artistic concepts than were available before

2.2. HDYK: Production of "real" art (thanks for the inspo, Jo:))

2.2.1. Made with purpose

2.2.1.1. Provoke emotional response

2.2.1.2. Stimulates cognitive reaction

2.2.1.3. Acts as method of release for artist

2.2.2. Acknowledged by others

2.2.2.1. SK

2.2.3. Follows conventional disciplines

3. Language and Concepts (Linda)

3.1. Examples of language/concepts in Art

3.1.1. Music

3.1.1.1. Pitch

3.1.1.1.1. the high or low quality of a sound

3.1.1.2. Harmony

3.1.1.2.1. Combination of tones played together in the background while a melody is being played.

3.1.1.3. Rhythm

3.1.1.3.1. an unaccented beat

3.1.2. Visual art

3.1.2.1. Hue

3.1.2.1.1. a color and a shade of a color

3.1.2.2. Primary color

3.1.2.2.1. red, yellow and blue

3.1.2.3. Form

3.1.2.3.1. its shape, including its volume or perceived volume.

3.1.2.4. "Girl with the Pearl Earring"

3.1.2.4.1. the concepts used in Vermeers' painting

3.1.2.4.2. knowledge acquired

3.1.2.4.3. break traditions of portraiture of that times

3.1.3. Dance

3.1.3.1. Abstract movement

3.1.3.1.1. Movement to represent an action - not mime

3.1.3.2. Air Pathway

3.1.3.2.1. A pattern made in the air by the use of body parts

3.1.3.3. Asymmetry

3.1.3.3.1. uneven in space and time

3.1.4. Many concepts/language are used across different types of art

3.1.4.1. comparative theories in visual art and music

3.1.4.1.1. uniques ideas can be formed through different interpretations

3.2. Role of convention

3.2.1. ever changing element

3.2.2. time period and style

3.3. Role of language

3.3.1. Expression of ideas

3.3.1.1. often non-verbal

3.3.1.1.1. frees the art from being limited to propositional knowledge

3.3.1.2. used to express certain art forms

3.3.1.3. Help to describe what we see/hear

3.3.2. Create an impact

3.3.2.1. conceptual artists

3.3.2.1.1. emphasise their ideas based on the visual form

3.3.3. Elaborate concepts

3.3.3.1. provenance, purpose

3.3.4. Give context

3.4. Art can ambiguous

3.4.1. Different interpretations among the audience

4. Scope and Applications (Celine)

4.1. Arts and knowledge

4.1.1. Mimetic theory

4.1.1.1. Purpose of it to copy reality

4.1.1.2. Artists wanted to mimic reality and showcase its beauty realistically

4.1.1.3. Very old theory that was mainly applied before the 19th century.

4.1.1.4. After 18th century perspectives changed - impressionism, expressionism.

4.1.2. Art as communication

4.1.2.1. Horizontal dimension

4.1.2.2. Vertical dimension

4.1.3. Art as education

4.1.3.1. Moral and education

4.1.3.1.1. Provoke emotion that can influence our behaviour and opinions

4.1.3.1.2. Role models

4.1.3.1.3. Questions our assumptions

4.1.3.1.4. artists used as influences for our artistic process and adventure when creating art

4.1.3.2. Ethics

4.1.3.2.1. Broaden awareness, empathy

4.1.3.2.2. Sharpen intuition

4.1.3.2.3. Explore other perspectives

4.1.3.2.4. Reflect our values

4.2. Perspective

4.2.1. Artwork

4.2.2. Artist - producer

4.2.3. Audience - viewer/consumer

4.2.4. Art world

4.2.5. Person

4.2.5.1. Age, race, experience, culture

4.3. What makes art good or bad?

4.4. Value of art

4.4.1. Intrinsic

4.4.1.1. Aesthetic value

4.4.2. Extrinsic

4.4.2.1. Education value

4.4.2.2. Moral value

4.4.3. Monetary value

4.4.4. Historical value

4.5. What makes something art?

4.5.1. Communicating emotions

4.5.2. Audiences emotion

4.5.3. Aesthetic appreciation

4.5.4. can be something created without content

5. Methodology (Siyu)

5.1. Joan Miro

5.1.1. an influential figure in the 20th century

5.1.2. an exponent of

5.1.2.1. magic realism

5.1.2.1.1. realistic views + magical elements

5.1.2.2. surrealism

5.1.2.2.1. photographic precision + illogical scenes

5.1.2.2.2. depict a super reality

5.1.2.2.3. features element of surprise and unexpectedness

5.1.2.2.4. frees the unconscious mind from reason and logic

5.1.2.3. automatism

5.1.2.3.1. suppresses conscious control over the making process

5.1.2.3.2. reveals the unconscious mind

5.1.3. famous for abstract arts

5.1.3.1. dreaming forms floating on fields of colour

5.2. What is a recognised artwork?

5.2.1. intention

5.2.1.1. have a conscious design

5.2.1.2. to evoke aesthetic response in the audience

5.2.1.2.1. aesthetics: a branch of philosophy that studies beauty and the arts

5.2.1.2.2. beauty is defined in different ways according to individuals and cultures

5.2.1.3. to provoke or please people

5.2.1.4. NOT meant to be practical

5.2.2. communication

5.2.2.1. between artists and audience

5.2.2.2. response from spectators

5.2.2.2.1. public opinion + expert opinion

5.2.3. quality

5.2.3.1. form and content

5.2.3.2. technical competence

5.3. nature of art

5.3.1. imitation

5.3.1.1. depiction of the reality

5.3.2. communication

5.3.2.1. helps us discover the depth and intensity of our feelings

5.3.3. education

5.3.3.1. ethical merits

5.4. methodology in dance

5.4.1. choreography

5.4.1.1. Benesh Movement Notation

5.4.1.2. Labanotation

5.4.2. technics

5.4.2.1. ballet

5.4.2.2. graham

5.4.2.3. tap dance

5.4.2.4. etc.

5.5. arts & knowledge production

5.5.1. arts (sometimes with mathematics) can inspire knowledge production

5.5.2. e.g. 1000-year-old stone tome towers in Iran

5.5.2.1. geometries

5.5.2.2. 70 different architectures

5.5.2.3. inspired a new design

5.5.2.3.1. auxetic materials: expand in all direction when stretched

5.6. predicting the future

5.6.1. past memory: how the world has changed

5.6.2. reason: how the world may continue to change

5.6.3. imagination: magic-like technologies

5.6.4. e.g. science fiction movies