Tracy Espinosa Talk (Jack Rawlins)

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Tracy Espinosa Talk (Jack Rawlins) により Mind Map: Tracy Espinosa Talk (Jack Rawlins)

1. multitasking

1.1. only 1 heavy cognitive load activity at once

1.2. low cognitive load activities can be performed simultaneously

1.3. high load actives can be turned into low load

1.3.1. through repetition/practice/experience

1.4. "split mind" is not effective

2. Mind wandering

2.1. default state of mind

2.2. mind takes itself wherever it wants to be

2.3. can increase creativeness

2.4. connects dots from different concepts

2.5. increase in knowledge and understanding

3. Constant surrounding of technology

3.1. lessens time the mind can wonder

3.1.1. less creative insight

3.2. mind never rests

3.3. short term memory overload

3.4. mind relies on heuristics

4. Stress

4.1. stress is on a continuum

4.1.1. High level (Distress)

4.1.2. Medium level (not too bad)

4.1.3. low level (good, can be effective)

4.2. Good stress is "EU"

4.3. bad stress is "distress"

5. what facilitates learning

5.1. attention

5.1.1. selective attention

5.1.2. attention bias

5.2. memory

6. 3 things that are new to me

6.1. the concept of mind wandering

6.1.1. and its positive impacts

6.2. multitasking is NOT effective

6.3. high cognitive load activities can be turned into low load

7. 2 things that are interesting enough to continue researching

7.1. The effects that tech has had on my generations cognitive functions

7.1.1. creativity, memory, attention

7.1.2. will this change how we learn in the classroom?

7.2. About our energy "limit" or allowance we have in one day

7.2.1. research on how much energy we have and its impacts on cognitive efficiency

7.2.2. what is the optimal way to spend our energy per day?

8. Possible issues with mind wandering

8.1. "Creative insight" from connecting dots might be harmful at points

8.1.1. Mind is left to wander, incorrect thoughts can come to incorrect conclusions

9. 1 thing I want to change

9.1. 30 min - 1 hour of mind wandering time per night

10. interaction with students

10.1. increases attention

10.2. keeps