
1. Reading
1.1. Methods
1.1.1. SQ3R
1.1.1.1. concept
1.1.1.1.1. survey
1.1.1.1.2. question
1.1.1.1.3. read
1.1.1.1.4. recall
1.1.1.1.5. review
1.1.1.2. detail
1.1.1.2.1. pre-read
1.1.1.2.2. read
1.1.1.2.3. post read
2. Learning enviroment
2.1. state based learning
2.1.1. study in the same environment and condition everytime
2.1.2. at least try to study at similar environment every time
2.2. proper learning condition
2.2.1. don'ts
2.2.1.1. bad sitting
2.2.1.2. bad light
2.2.1.2.1. orange
2.2.1.2.2. yellow
2.2.1.2.3. not too much light
2.2.2. do
2.2.2.1. standing desk
2.2.2.2. enough light
2.2.2.2.1. balance is important. not too much or too little
2.2.2.3. light type
2.2.2.3.1. bright
2.2.2.3.2. white
2.2.2.3.3. natural sunlight
2.2.2.4. Oxygen
2.2.2.4.1. Open window
3. Video
3.1. tools
3.1.1. Myspeed
3.1.1.1. increase html video's speed
4. Audio
4.1. poadcast
4.2. tools
4.2.1. Sticher for android or Iphone
4.2.2. IPad poadcast
5. language
5.1. books
5.1.1. fluent forever
5.1.2. fluent in 3 months
5.2. tools
5.2.1. frequency list
5.2.2. variation learning, visual, audio
6. methods
6.1. Disss
6.1.1. Deconstruction
6.1.1.1. What are the minimal learning units, the lego blocks, that you should be starting with?
6.1.2. Selection
6.1.2.1. Which 20% of the lego blocks will give me 80% of the results?
6.1.3. Sequencing
6.1.3.1. In what order should I learn the blocks?
6.1.4. Stakes
6.1.4.1. How can I create real stakes to make sure I follow through on the program I’ve prescribed myself?
7. memory
7.1. techniques
7.1.1. visual learning
7.1.1.1. picture worth a thousand words
7.1.1.2. We remember pictures easier
7.1.1.3. you can remember a bizzar image much easier
7.1.1.3.1. CONTRAST
7.1.1.4. method
7.1.1.4.1. Imagine a visual image of the concept or image
7.1.1.4.2. Try to find as many use cases as possible for it. This called multiple use tests
7.1.1.4.3. try to be creative in your imagenations
7.1.1.4.4. Try to imagine it with as much as detail as possible
7.1.2. variation or brute force learning
7.1.2.1. learn something from multiple angle. Sometimes multiple inputs, visual, audio, text, etc
7.1.2.1.1. The more angle the easier to remeber
7.1.2.2. Engage with the material in different ways
7.1.2.3. methods
7.1.2.3.1. Dual coding, learning something with two forms of input such as text and imagery, is a form of variation.
7.1.2.3.2. Study practices, like varying the location, time of day, and contexts of when and where you study can build more associative memories.
7.1.3. Chunking
7.1.3.1. Chunking is the recoding of smaller units of information into larger, familiar units. Chunking is often assumed to help bypassing the limited capacity of working memory (WM)
7.1.4. Interleaving
7.1.4.1. Interleaving is the admixing of practice with closely related problems.
7.1.4.2. The challenge is that you want the problems to be from the same domain of knowledge but not so closely related that they are merely variations of the same problem.
7.1.5. retrieval practice
7.1.5.1. Retrieval practice involves recalling to-be-remembered information from memory. Retrieval practice
7.1.6. spacing
7.1.6.1. Spacing out the acquisition of knowledge is important and effective compared to massed learning. This concept is different than the spacing of retrieval practice (spaced-repetition) and
7.1.6.2. This simply means consuming the learning in bite-sized portions spread over time.
7.2. process of memory
7.2.1. task types
7.2.1.1. retrieval
7.2.1.2. storage
7.2.1.3. memory
7.2.2. techniques
7.2.2.1. batching like tasks
7.2.2.1.1. Task batching is a productivity strategy that involves grouping similar tasks together to complete in one time period.
7.2.2.1.2. procedure
7.2.2.1.3. pomodoro technique
7.2.2.1.4. Difuse and focus brain
7.2.2.2. it is easier to do one task at a time
7.3. methods
7.3.1. memory palace
7.3.1.1. Method
7.3.1.1.1. Choose a place that can be easily visualized as the blueprint for your palace
7.3.1.1.2. Walk through your palace to define a route.
7.3.1.1.3. Identify specific locations in the palace to store your information.
7.3.1.1.4. ractice visualizing your finished palace by physically drawing it.
7.3.1.1.5. Place important information in small chunks around the palace.
7.3.1.1.6. Use simple images to symbolize complicated phrases or numbers.
7.3.1.1.7. Add people, emotional triggers, or bizarre images to remember data.
7.3.1.2. You can use imaginary palace
7.3.1.3. good for stories
7.3.1.4. not good for reading
7.3.1.5. Why
7.3.1.5.1. We are very effective at this because of the humans' evolution
7.3.2. MindMapping
7.3.2.1. Anchor
7.3.2.1.1. main
7.3.2.2. retrival markers
7.3.2.2.1. root node
7.3.2.3. Main branches
7.3.2.4. Small branches
7.3.2.5. leaves
7.3.2.5.1. details
7.3.2.6. strings
7.3.2.6.1. create thoughts and idea about it
7.3.2.7. technique
7.3.2.7.1. Use colors
7.3.2.7.2. Center image
7.3.2.8. books
7.3.2.8.1. Mind map mastery
7.3.3. The major method
7.3.3.1. convert numbers to symbols
7.3.3.2. Create story around it
7.4. markers
7.4.1. types
7.4.1.1. visual
7.4.1.2. smell
7.4.1.3. hearing
7.4.2. they present concepts
7.4.3. Important
7.4.3.1. linking
7.4.3.1.1. Creates nueron density
7.4.3.1.2. chunk markers together
7.4.3.1.3. group or chunk markers
7.4.3.1.4. compound marker
7.4.3.1.5. remember the first item and the last item in more detail
7.4.3.2. context
7.4.4. Logical markers
7.4.4.1. Emotions
7.4.4.2. Symbols
7.4.4.3. Diagrams and charts
7.4.5. criteria
7.4.5.1. We should assign markers for important details
7.4.5.2. usefulness
7.4.5.3. good markers are detailed not overall concepts
7.4.5.4. good markers could be easily connected to other markers backwards and forwards
7.4.5.4.1. Be able to play back them like a film strip
7.4.5.5. the more markers the better
7.4.5.6. Between choosing a marker for a problem and a solution, you should select a marker for the solution. This is a better approach
7.4.5.6.1. this is because back tracking from solution is easier than solving a puzzle
7.4.5.7. good to has a connection to existing information whenever possible
8. tools
8.1. google random fact generator
8.2. flashcards
8.2.1. Anki
8.2.1.1. upload images
8.3. IDorecall
8.4. readwise
9. Author
9.1. Dr. lev
9.2. Anthony Metivier
10. effective learning
10.1. Malcolm Knowles
10.1.1. Self concept
10.1.1.1. Adults move from being dependent on others to self-direction as they mature.
10.1.2. experience
10.1.2.1. Adults gain experience as they grow that, in turn, becomes a valuable tool in learning.
10.1.3. readiness to learn
10.1.3.1. The priorities of adults shift as they begin to increasingly value and are therefore more ready to learn about his or her role in society.
10.1.4. Orientation to learning
10.1.4.1. Adults change their perspectives on learning as they grow, moving from procrastination to immediate application and from subject interest to problem-solving.
10.1.5. motivation
10.1.5.1. Adults move from extrinsic towards intrinsic motivation as they grow and mature.
11. Recovery
11.1. sleep
11.1.1. purpose
11.1.1.1. to remove toxic subtances from brain
11.1.1.2. to commit information to long term memory
11.1.2. good to do
11.1.2.1. power naps between learning sessions
11.1.2.1.1. 22 minute sleep is best after each heavy study session
11.1.2.2. sleep packing
11.1.3. quality sleep
11.1.3.1. sleep and wake up at the same time
11.1.3.2. sleep in increment of 90 minutes
11.1.3.3. avoid blue and white lights 3 hourse before sleep
11.1.3.4. sleep in a dark and cold room