Technology Integration Strategies for Art Instruction
Debra Cryerにより
1. students can create their own projects using computer programs for producing research projects, assignments, reports or simply for entertainment purposes.
2. Supporting graphic design and 3-D modeling
3. Supporting desktop publishing with graphics
4. Virtual field trips to art museums
5. Creating movies as an art form
6. Using computerized kilns
7. Sharing students creative and research works
8. Accessing art examples for classroom use
9. Using teaching examples and material
10. Producing and manipulating digitized images