Usage of Web2.0 in Creative Processes / Design Thinking
Exploring Creativityにより

1. 6. Implement
1.1. web2.0 apps
1.2. activities
2. 4. Prototype
2.1. web2.0 apps
2.1.1. youtube
2.1.2. flickr
2.1.3. twitter
2.2. activities
3. 5. Choose
3.1. web2.0 apps
3.1.1. mindmeister
3.2. activities
4. 7. Learn
4.1. web2.0 apps
4.1.1. twitter
4.2. activities
5. 1. Define
5.1. web2.0 apps
5.1.1. mindmeister
5.1.2. twitter
5.1.3. wikipedia
5.2. activities
6. 2. Research
6.1. web2.0 apps
6.1.1. twitter
6.1.2. delicious
6.1.3. facebook
6.2. activities
7. 3. Ideate
7.1. web2.0 apps
7.1.1. mindmeister
7.1.2. twitter