Starcraft
Kenneth Sejrsgaard-Jacobsenにより

1. Research
2. Buildings
2.1. Build order
3. Map control
3.1. Map awareness
3.1.1. Scouting
3.2. Opponent awareness
3.2.1. Scouting
4. Economy
4.1. Ressource gathering
4.2. Expansionism
5. Tactics
5.1. Rush
5.2. Fast expansionism
5.3. Pushing
5.4. Turtle
5.5. Teching
5.6. Battle tactics
5.6.1. Unit positioning
5.6.2. Micro management
5.6.3. Macro management
6. Units
6.1. Population control
6.2. Counter units
6.3. Control
6.3.1. Pathfinding