Australian Curriculum Technologies

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Australian Curriculum Technologies により Mind Map: Australian Curriculum Technologies

1. Cross Curriculum Priorities

1.1. Sustainability

1.2. Asia and Australia's Engagement with Asia

1.3. Aboriginal and Torres Strait Islanders History and Cultures

2. Links to Other Learning Areas

2.1. English

2.2. Mathematics

2.3. Science

2.4. The Arts

2.5. Humanities

2.6. Health and Physical Education

2.7. Languages

3. Aims and Objectives

3.1. Understanding

3.1.1. Understanding the roles and responsibilities of people in design and technologies occupations and their responsibilities and jobs contribute to society.

3.1.2. How technology advances over time and the impact technological development has had on society.

3.2. Skills

3.2.1. Making use of design systems, thinking to reach and communicate diversely

3.2.2. Manipulating a range of materials, systems, tools and equipment creatively, competently and safely, and managing processes.

3.2.3. Creating Solutions

3.2.4. Investigating Problems

3.2.5. Evaluating processes using continuous improvement framework.

3.2.6. Analysing Data

3.3. Knowledge

3.3.1. Lead to a sustainable future.

3.3.2. Developing confidence when students use technology effectively.

4. In Contexts and Societies

4.1. Food and Fibre Production

4.2. Food Technologies

5. Year Levels

5.1. F-2

5.2. 3-4

5.3. 5-6

5.4. 7-8

5.5. 9-10

6. Process and Production Skills

6.1. Investigating

6.2. Generating

6.3. Producing

6.4. Evaluating

6.5. Collaborating and Managing

7. Key Concepts

7.1. Using Materials

7.1.1. Materials

7.1.2. Personel

7.1.3. Services

7.1.4. Duration

7.2. Exploring

7.3. Investigating

7.4. Personal Reflection

7.5. Critique Needs

7.6. Sequencing

7.6.1. Material and Technology Specialisations

8. Student Diversity

8.1. Students with a Disability

8.2. Gifted and Talented Students

8.3. English as an Additional Language or Dialect (EAL/EALD)

9. Content Descriptors

9.1. Each year level branches out into two year level descriptors.

9.1.1. Design Technologies, Processes and Production Skills.

9.1.2. Design Technologies, Knowledge and Understanding.

10. General Capabilities

10.1. Literacy

10.2. Numeracy

10.3. Information and Communication Technologies (ICT)

10.4. Critical and Creative Thinking

10.5. Personal and Social Capability

10.6. Ethical Understanding

10.7. Intercultural Understanding

11. Key Ideas

11.1. Thinking Skills

11.1.1. System Thinking

11.1.2. Design Thinking

11.1.3. Computational Thinking

11.2. Preferred Future

11.3. Project Management

12. Subjects

12.1. Design Materials and Technology

12.2. Digital Technologies

13. Strands

13.1. Representation of Data

13.2. Define Project Development and Measurement