Computational Thinking
Talysha Jessopにより

1. Technologies Curriculum: Digital Technologies
1.1. Students use computational thinking and information systems to define, design and implement digital solutions
1.2. Digital processes and production skills
2. The thought processes involved in formulating a problem and expressing its solution(s) in a way that a computer (human or machine) can effectively carry out.
3. Implementation in the classroom
3.1. Apps/games
3.1.1. Code Monkey Island Board game
3.1.2. Cato's Hike programming adventure
3.2. Products/toys
3.2.1. Bee Bots
3.3. Paper learning activities
3.3.1. Grid paper programming