GDC Brainstorming Assignment

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GDC Brainstorming Assignment により Mind Map: GDC Brainstorming Assignment

1. Story

1.1. The main character is making his way to a ceremony hosted by a mayor.

1.2. The limo breaks down, leaving the main character to walk to the ceremony all by himself

1.3. He just happens to have 3 tickets to go to the party.

1.4. The journey is not easy, as there are obstacles along the way.

1.5. Thugs will also try to steal your tickets too.

1.6. If you lose all your tickets, you will not be able to go to the party.

2. Characters

2.1. There are a total of 3 characters in my game

2.2. These include thugs, the mayor, and the main character, which are all pixelated.

2.2.1. Easier to draw

2.3. The main character wheres a top hat, which is black and red. He is a yellow colour.

2.3.1. He is a brighter shade of yellow because he is the good guy.

2.3.2. He looks more friendlier than the thugs.

2.4. Thugs have red caps on their head and they look more mean.

2.4.1. These are the antagonists of the game, where they try to steal your stuff.

2.4.2. If you touch them 3 times, you lose the game.

2.4.3. The thugs are a little darker than the main character so that it shows that they are the bad guys.

2.5. The mayor is also wearing a suit and also wearing a top hat.

2.5.1. This character is not that important

3. Plot

3.1. The main character has to make it to the party.

3.2. It will not be easy for him because his limo broke down

3.3. He must walk to the party on foot, and he is still pretty far from the party.

3.4. He has to go through a whole city and obstacles and bad guys.

3.5. You have three pieces of money. If the thugs take all your money, you won't have enough money to go to the party, so you basically lose.

4. Graphics

4.1. Mostly pixelated

4.1.1. This makes it much more easier to draw and illustrate.

4.2. Clear to see and recognize

4.3. Pixelated so that it is more appealing to kids from all ages.

4.4. Includes background, and characters.

4.5. Makes it much more easier to make and it still has the same affect.

5. Setting

5.1. Mostly a darker setting, preferably nighttime.

5.2. The background is a dark city, since it is nighttime. This is shown as a bunch of black towers with lights in them.

5.2.1. This will be all pixelated

5.3. Main character is on the streets of the dark city.

5.4. The setting is nighttime because it should be the same as my plot, in which my character is supposed to make it to a party.

5.5. The city appears for couple of levels.

5.6. The city changes perspective every 2 levels.

6. Sound

6.1. There would not be as many sounds in my game because it does not go well with sounds.

6.2. Though when you are in the city, I might include some nighttime effects.

6.2.1. It will not be that scary because it is supposed to be a game for all ages.

7. Type of game

7.1. My game is a platformer game.

7.1.1. This makes it much more easier to program

7.1.2. Most kids also prefer to play an easier yet fun game.

7.2. You have to jump on obstacles to traverse the environment.

7.3. To win, you have to make it to the party without losing all your money.