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Place Hampi af Mind Map: Place Hampi

1. theoretical positions

1.1. Archeology

1.1.1. Simmetrical archeology

1.1.2. Interpretive archeology

1.1.2.1. embodiment

1.1.2.2. re-enactment

1.1.2.3. hermeneutics

1.2. Phenomenology

2. cross cultural studies

2.1. indian aestethics

2.1.1. "idols" interpretation

2.1.2. "arts" interpretation

2.1.2.1. chromolitography

2.1.3. magical realism

2.2. anthropology

2.3. political history

2.4. etc

3. technology

3.1. PLACE: Demonstrator One

3.1.1. devices

3.1.1.1. stereoscopic photographic panoramas

3.1.1.2. rotating central platform

3.1.1.3. single user interface

3.1.1.4. image projected within a 9-meter diameter cylindrical screen

3.1.2. results

3.1.2.1. immersion

3.1.2.2. interactivity

3.2. AVIE: Demonstrator Two

3.2.1. devices

3.2.1.1. script based actions of Computer Generated animation

3.2.1.2. artificial intelligence

3.2.1.3. symbolic logic

3.2.1.4. cognitive programming

3.2.1.5. full 360-degree stereoscopic projection within a 10-meter diameter cylindrical screen

3.2.1.6. 24-channel surround sound

3.2.2. results

3.2.2.1. interpretive virtual heritage

3.2.2.1.1. co-presence

3.2.2.1.2. co-evolutionary narrative

3.2.2.1.3. multi user interaction

4. objective

4.1. visitor co-presence in the history of interpretation and engagement with representation of Hindu mithological landscape

4.1.1. tangible heritage

4.1.1.1. devotional site: Vijayanagara, India

4.1.2. intangible heritage

4.1.2.1. magical realism

4.1.2.2. darshan

4.1.2.3. site associated with myths and legend (pilgrim experience)