Hardcore Pokemon
by zachary tay
1. Story / Lore
1.1. Element Types
1.1.1. Blaze
1.1.2. Nature
1.1.3. Aqua
1.1.4. Air
1.1.5. Brawler
1.1.6. Stone
1.1.7. Crystal
1.1.8. Plasma
1.1.9. Steel
1.1.10. Crystal
2. Development Goals
2.1. 1. Create a hardcore Pokemon inspired game.
3. Description
3.1. Basically Pokemon but with more elements that make the game more complex than it should be. Natures, Types, Perma-Death etc. Players will have different monsters with them that they can use to battle other monsters with. When in the wild, wild monsters will interact differently based on the Environment, Nature, Typing. The player will control the monster they send out to battle the wild monsters. Other Wild monsters can join the fray when ever depending different conditions.
4. Game Objectives
5. Game Mechanics / Rules
5.1. Monster Stats
5.1.1. Health Points ( HP )
5.1.2. Physical Attack ( Phys. Atk )
5.1.3. Physical Defense ( Phys. Def )
5.1.4. Special Attack ( Sp. Atk )
5.1.5. Special Defense ( Sp. Def )
5.1.6. Speed ( Spd )
5.2. Type Interaction
5.2.1. 1. Blaze > Nature > Aqua > Blaze
5.2.2. 2. Air > Brawler > Stone > Air
5.2.3. 3. Crystal > Plasma > Steel > Crystal