1. Input Devices
1.1. Example: Mouse
1.1.1. Benefits
1.1.1.1. Mouses may be helpful to allow students to click on information within a program. "A mouse is used to give commands, make selections and move objects on a computer screen" (Lever-Duffy & McDonald, 2011). Simply moving the device and clicking it may select answers. This could be a useful interactive way for students to learn new information.
1.1.2. Challenges
1.1.2.1. Mouses may seem complicated to some students. If it is a wireless mouse, the batteries may expire and input will not be possible. It may also present challenges for those who have dexterity issues.
2. Output Devices
2.1. Example: Printer
2.1.1. Benefits
2.1.1.1. Printers can be very helpful to instructors and students who want to have a physical copy of a lesson plan. Color may be incorporated into handouts if the printer has the capability. This may be aesthetically pleasing to students and aid in the presentation of the material.
2.1.2. Challenges
2.1.2.1. Printers can be problematic if they run out of ink. "Printers vary in technology, speed and quality of display" (Lever-Duffy & McDonald, 2011). They may also be considered less "green" because they use paper. They may be expensive due to the cost of the ink. Students may prefer more interactive computer software programs over the simply printed page.