1. Copyright and the Validity of Digital Information
1.1. Copyright
1.1.1. What's Covered
1.1.1.1. Music
1.1.1.2. Visual Art
1.1.1.3. Literature
1.1.1.4. Theatre
1.1.1.5. Tangible work
1.1.2. What's not covered
1.1.2.1. Ideas
1.1.2.2. Logos
1.1.2.3. Phrases
1.1.2.4. Government work
1.1.2.5. Facts
1.2. Plagiarism
1.3. Validity of Digital Information
1.3.1. Credibility
1.3.2. Reliability
1.3.3. Accuracy
2. Digital Citizenship & Online Safety
2.1. Digital Citizenship
2.1.1. The responsible use of technology for all users
2.2. Internet Safety
2.2.1. Use a VPN
2.2.2. Don't give out personal information
2.2.3. Use safe browsers
2.2.4. Be aware of what you download
2.2.5. Use antivirus software
2.2.6. Create strong passwords and never give them out
2.3. Internet Harm
2.3.1. Cyberbullying
2.3.2. Online predators
2.3.3. Stealing personal information
2.3.4. Damaging a reputation or job
2.3.5. Phishing or scams
3. Universal Design
3.1. Anticipate student needs
3.1.1. Consider student demographics
3.2. Design instructional method
3.2.1. Materials
3.3. Deliver lesson
3.4. Assess results
3.4.1. Make changes as needed
4. Theoretical Foundations
4.1. Behaviorism
4.1.1. Classical Conditioning
4.1.2. Behavioral or Operant Conditioning
4.2. Cognitivism
4.2.1. Declarative
4.2.2. Procedural
4.2.3. Strategic (Conditional)
4.2.4. Metacognitive
4.3. Constructivism
4.3.1. Project Based Learning
4.3.2. Inquiry Learning
4.3.3. Engaged Learning
4.3.4. Discovery Learning
4.3.5. Case-Based Learning